Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8694371" data-attributes="member: 6696971"><p>Don’t you think “the knowledge kit’s” limits are contingent upon whose kit it is though?</p><p></p><p>Sherlock Holmes’ kit is vast beyond comprehension.</p><p></p><p>Multi-discipline scientists and forensic engineers are similar in real life (they know a lot about a lot of things and are able to/required to integrate it)</p><p></p><p>Same goes for cross-discipline athletes and martial combatants who are deeply engaged in the process (they know a lot about a lot of things and are able to/required to integrate it)</p><p></p><p>In TTRPG’s we can spot these guys by way of their PC build and the way the action resolution mechanics interact with that. For instance:</p><p></p><p>* Dungeon World - A Wizard with 18 Int is going to be rolling 2d6 +3 to Spout Lore (consult their accumulated knowledge) and with spending one of their Bag of Books (kit), that goes to 2d6+4. With Font of Knowledge, you're rolling 2d6+5 nearly all of the time. That means virtually every time you consult your accumulated knowledge, you can bare minimum (7-9 result) have something interesting about the subject stipulated into the play space. In fact, the overwhelming bulk of the time (83 % of the time), you're going to know something both interesting and useful (immediately actionable!)!</p><p></p><p>Further still, if that same character has Logical, they're rolling +Int for Discern Realities instead of Wisdom. </p><p></p><p>Further further still, even on a failure (6-) on Spout Lore, the GM is still stipulating something interesting that the PC knows on the subject...its just (a) not the exact information the player was hoping for or (b) it may be that the thing the player was hoping for is true, but there is some terrible truth associated with it that makes the pursuit of this avenue of knowledge dangerous/fraught.</p><p></p><p>This is as Sherlock Holmes a character as it gets in a game and this investment isn't particularly deep (level 4). </p><p></p><p>* Burning Wheel family of games is similar as is 4e D&D due to Fail Forward (and any other game where Fail Forward governs action resolution). </p><p></p><p>[HR][/HR]</p><p></p><p>Regarding actual kit, multi-tools (or the proficient user's ability to use mundane tools in creative, multi-purpose ways) does a lot of heavy lifting. Blades in the Dark doesn't just emulate "the right tool for the job", but it also emulates this. Stonetop has very similar loadout handling to Blades (with a unique flourish in its "Small Items" rider to the typical "Have What You Need" handling of Loadout) for this. Dungeon World handles this with "Adventuring Gear" being the catch-all for "Have What You Need" (you purchase AG @ x uses + y Load and pull from it to "Have What You Need" in terms of basic tools and supplies).</p><p></p><p>Given what I see on these boards (and my own experience GMing) regarding 5e, the deployment (and skillful deployment) of equipment/gear/supplies in Dungeon World, Stonetop, Blades is a foundational aspect of play...while its effectively outright missing in 5e. That has to say something about the relative gameplay-facilitating functionality of this brand of loading out and inventory management, doesn't it?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8694371, member: 6696971"] Don’t you think “the knowledge kit’s” limits are contingent upon whose kit it is though? Sherlock Holmes’ kit is vast beyond comprehension. Multi-discipline scientists and forensic engineers are similar in real life (they know a lot about a lot of things and are able to/required to integrate it) Same goes for cross-discipline athletes and martial combatants who are deeply engaged in the process (they know a lot about a lot of things and are able to/required to integrate it) In TTRPG’s we can spot these guys by way of their PC build and the way the action resolution mechanics interact with that. For instance: * Dungeon World - A Wizard with 18 Int is going to be rolling 2d6 +3 to Spout Lore (consult their accumulated knowledge) and with spending one of their Bag of Books (kit), that goes to 2d6+4. With Font of Knowledge, you're rolling 2d6+5 nearly all of the time. That means virtually every time you consult your accumulated knowledge, you can bare minimum (7-9 result) have something interesting about the subject stipulated into the play space. In fact, the overwhelming bulk of the time (83 % of the time), you're going to know something both interesting and useful (immediately actionable!)! Further still, if that same character has Logical, they're rolling +Int for Discern Realities instead of Wisdom. Further further still, even on a failure (6-) on Spout Lore, the GM is still stipulating something interesting that the PC knows on the subject...its just (a) not the exact information the player was hoping for or (b) it may be that the thing the player was hoping for is true, but there is some terrible truth associated with it that makes the pursuit of this avenue of knowledge dangerous/fraught. This is as Sherlock Holmes a character as it gets in a game and this investment isn't particularly deep (level 4). * Burning Wheel family of games is similar as is 4e D&D due to Fail Forward (and any other game where Fail Forward governs action resolution). [HR][/HR] Regarding actual kit, multi-tools (or the proficient user's ability to use mundane tools in creative, multi-purpose ways) does a lot of heavy lifting. Blades in the Dark doesn't just emulate "the right tool for the job", but it also emulates this. Stonetop has very similar loadout handling to Blades (with a unique flourish in its "Small Items" rider to the typical "Have What You Need" handling of Loadout) for this. Dungeon World handles this with "Adventuring Gear" being the catch-all for "Have What You Need" (you purchase AG @ x uses + y Load and pull from it to "Have What You Need" in terms of basic tools and supplies). Given what I see on these boards (and my own experience GMing) regarding 5e, the deployment (and skillful deployment) of equipment/gear/supplies in Dungeon World, Stonetop, Blades is a foundational aspect of play...while its effectively outright missing in 5e. That has to say something about the relative gameplay-facilitating functionality of this brand of loading out and inventory management, doesn't it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
Top