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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Cadence" data-source="post: 8694444" data-attributes="member: 6701124"><p>Because the chance of a randomly selected artwork having been done by a master the player knows is related to the amount of knowledge the player has, and so it seemed like a name to use for the die roll?</p><p></p><p></p><p>Because there was no reason to specify it before?</p><p></p><p></p><p>Because it would be pretty tedious to have detailed lists about everything in the world that a player might be interested in?</p><p></p><p></p><p></p><p>Because the list of things likely to be carried feels like a really small proper set of "everything in the universe the players might possibly care about and maybe know about?"</p><p></p><p>It feels like that question might have been a gotcha for someone who said loadout seemed like a really different mechanic than what a lot of 5e DMs might do by either letting a character have a really common item even if they didn't write it down or would give a chance the character or someone in the party would have it since the characters presumably were vaguely competent. I've said a few times I don't feel those two equipment related things (loadout for standard gear and allowing some looseness with D&D equipment) are that different.</p><p></p><p></p><p></p><p>So the GM says sure, you find out there's a person in the town you're in who is known to have a nice specimen of artwork. Your source for that info doesn't know who the artisan is. And so you have your character do whatever and go to the location and looks at it.</p><p></p><p>Can the GM say it's by a young master Hergberty that your character doesn't know?</p><p></p><p>Does the answer depend at all on that being the GM determining something about your character's past? (That you weren't, say, one of the judges that decided Hergberty became a master.)</p><p></p><p>If it is ok, is it ok even if the GM made a roll based on your art knowledge skill to see if it was a master you knew or not, or are they not allowed to make such a roll?</p><p></p><p>If you are fine with the GM rolling themselves, but not asking the player to, please briefly elaborate. (If you previously objected, never mind).</p><p></p><p>If it is not ok for the GM to say your character doesn't know Hergberty without checking with you first, what mechanism could be used to make sure you didn't know them? (Can they ask you to name all the masters you don't recognize and which geographic regions your knowledge is less than 100% in?)</p></blockquote><p></p>
[QUOTE="Cadence, post: 8694444, member: 6701124"] Because the chance of a randomly selected artwork having been done by a master the player knows is related to the amount of knowledge the player has, and so it seemed like a name to use for the die roll? Because there was no reason to specify it before? Because it would be pretty tedious to have detailed lists about everything in the world that a player might be interested in? Because the list of things likely to be carried feels like a really small proper set of "everything in the universe the players might possibly care about and maybe know about?" It feels like that question might have been a gotcha for someone who said loadout seemed like a really different mechanic than what a lot of 5e DMs might do by either letting a character have a really common item even if they didn't write it down or would give a chance the character or someone in the party would have it since the characters presumably were vaguely competent. I've said a few times I don't feel those two equipment related things (loadout for standard gear and allowing some looseness with D&D equipment) are that different. So the GM says sure, you find out there's a person in the town you're in who is known to have a nice specimen of artwork. Your source for that info doesn't know who the artisan is. And so you have your character do whatever and go to the location and looks at it. Can the GM say it's by a young master Hergberty that your character doesn't know? Does the answer depend at all on that being the GM determining something about your character's past? (That you weren't, say, one of the judges that decided Hergberty became a master.) If it is ok, is it ok even if the GM made a roll based on your art knowledge skill to see if it was a master you knew or not, or are they not allowed to make such a roll? If you are fine with the GM rolling themselves, but not asking the player to, please briefly elaborate. (If you previously objected, never mind). If it is not ok for the GM to say your character doesn't know Hergberty without checking with you first, what mechanism could be used to make sure you didn't know them? (Can they ask you to name all the masters you don't recognize and which geographic regions your knowledge is less than 100% in?) [/QUOTE]
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Supposing D&D is gamist, what does that mean?
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