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Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8694598" data-attributes="member: 82106"><p>Right, imagine by contrast AD&D 1e. There is a LOT of valuable equipment which is well beyond the purchasing power of a level 1 PC when first rolled up (max fighter gold is 200gp and Platemail armor is 500gp for example). Furthermore you need money for henchmen, hirelings, transport, and possibly training if you use that rule. While most AD&D characters will probably amass sufficient gold to buy any equipment they wish by some point in the low-mid levels expenses are a non-trivial part of the game, and most every class has concerns there. Fighters need to amass a huge horde so they can build a freehold and attract followers. Wizards constantly need money to pay for spells, components, alchemical gear and such if they make potions, scroll materials, etc. Thieves also normally develop followers, needs for bribes and such, and eventually a whole guild to support. Rangers and Paladins have to give away most of their money, and STILL need support for followers, etc. Clerics pay tithes and also build bases and support followers, etc. etc. etc. </p><p></p><p>While you can kind of emulate some of that in 5e, it sure isn't built into the game, and I'd venture to speculate that in 90% of games the PCs just pile up treasure and have little use for it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8694598, member: 82106"] Right, imagine by contrast AD&D 1e. There is a LOT of valuable equipment which is well beyond the purchasing power of a level 1 PC when first rolled up (max fighter gold is 200gp and Platemail armor is 500gp for example). Furthermore you need money for henchmen, hirelings, transport, and possibly training if you use that rule. While most AD&D characters will probably amass sufficient gold to buy any equipment they wish by some point in the low-mid levels expenses are a non-trivial part of the game, and most every class has concerns there. Fighters need to amass a huge horde so they can build a freehold and attract followers. Wizards constantly need money to pay for spells, components, alchemical gear and such if they make potions, scroll materials, etc. Thieves also normally develop followers, needs for bribes and such, and eventually a whole guild to support. Rangers and Paladins have to give away most of their money, and STILL need support for followers, etc. Clerics pay tithes and also build bases and support followers, etc. etc. etc. While you can kind of emulate some of that in 5e, it sure isn't built into the game, and I'd venture to speculate that in 90% of games the PCs just pile up treasure and have little use for it. [/QUOTE]
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