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General Tabletop Discussion
*Dungeons & Dragons
Supposing D&D is gamist, what does that mean?
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<blockquote data-quote="Malmuria" data-source="post: 8694867" data-attributes="member: 7030755"><p>Blades is a fairly narrow game in scope: it's about playing scoundrels, who do heists, in this one specific city. In fact, it's so narrow and its mechanics are so interlocking that it is a bit intimidating to hack. 5e has, quite intentionally from the playtest, a wide scope. It's a toolkit, not a <a href="https://wizardthieffighter.blogspot.com/2016/10/d-is-not-game-its-games.html" target="_blank">game but games</a>. While I can see the argument that that makes it incoherent and thus cowardly, I just see it as a different kind of thing. It <em>certainly</em> does not make it "dysfunctional" in any meaningful way.</p><p></p><p>In terms of equipment, I do think it matters most in 5e in levels 1-3, i.e. the same scope of play of the 'B' in b/x. Past level 5 not so much, but if we're being honest this was probably also the case with the expert rules too. Moreover, I think shopping in 5e serves other purposes, namely world-building and <a href="https://criticalrole.fandom.com/wiki/Zemnian_Nights" target="_blank">hanging out in character</a>. In terms of the game's "pillars" shopping becomes less about <em>preparing </em>for exploration/combat (of a dungeon or wilderness); rather it is itself exploration, usually of an urban environment, via a set of social encounters.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8694867, member: 7030755"] Blades is a fairly narrow game in scope: it's about playing scoundrels, who do heists, in this one specific city. In fact, it's so narrow and its mechanics are so interlocking that it is a bit intimidating to hack. 5e has, quite intentionally from the playtest, a wide scope. It's a toolkit, not a [URL='https://wizardthieffighter.blogspot.com/2016/10/d-is-not-game-its-games.html']game but games[/URL]. While I can see the argument that that makes it incoherent and thus cowardly, I just see it as a different kind of thing. It [I]certainly[/I] does not make it "dysfunctional" in any meaningful way. In terms of equipment, I do think it matters most in 5e in levels 1-3, i.e. the same scope of play of the 'B' in b/x. Past level 5 not so much, but if we're being honest this was probably also the case with the expert rules too. Moreover, I think shopping in 5e serves other purposes, namely world-building and [URL='https://criticalrole.fandom.com/wiki/Zemnian_Nights']hanging out in character[/URL]. In terms of the game's "pillars" shopping becomes less about [I]preparing [/I]for exploration/combat (of a dungeon or wilderness); rather it is itself exploration, usually of an urban environment, via a set of social encounters. [/QUOTE]
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Community
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Supposing D&D is gamist, what does that mean?
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