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Sure is quiet on the 5e front
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<blockquote data-quote="GX.Sigma" data-source="post: 6102361" data-attributes="member: 6690511"><p>lol, call this quiet?</p><p></p><p>As for new info, I think this is about the size of it (note that much of this might not make it into the next packet):</p><p></p><p> </p><ul> <li data-xf-list-type="ul"><a href="https://twitter.com/mikemearls/status/311348149174272000" target="_blank">New math</a> (thank Tiamat!). </li> <li data-xf-list-type="ul"><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20130211" target="_blank">Revision to warrior classes</a>. They will share the same base progression, but each have a unique thing on top of that. So the Barbarian's rage abilities, the Monk's ki techniques, and the Fighter's combat maneuvers are all balanced against each other.<ul> <li data-xf-list-type="ul">Weapon-using classes will advance in damage without this "martial damage dice" nonsense; you won't have to spend damage dice to use maneuvers. </li> <li data-xf-list-type="ul">Expertise dice are now a Fighter-only thing again. </li> </ul> </li> <li data-xf-list-type="ul"><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20130204" target="_blank">Exploration rules</a> useful for dungeon and wilderness exploration. Not much details, but sounds very old-school - except when he mentions the DM drawing the map for the players! D: </li> <li data-xf-list-type="ul"><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20130130" target="_blank">Hope for next packet</a>: Druid, Paladin, Ranger, multiclassing, half-orc, half-elf, gnome </li> <li data-xf-list-type="ul">Two-weapon fighting easier to get into (like choosing between a two-hander and sword-and-board </li> <li data-xf-list-type="ul">On January 30, they said it would be a "couple of months" or "looking at two months" before the next "biggie" packet, but there will probably be more little ones in between. </li> </ul></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6102361, member: 6690511"] lol, call this quiet? As for new info, I think this is about the size of it (note that much of this might not make it into the next packet): [LIST] [*][URL="https://twitter.com/mikemearls/status/311348149174272000"]New math[/URL] (thank Tiamat!). [*][URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20130211"]Revision to warrior classes[/URL]. They will share the same base progression, but each have a unique thing on top of that. So the Barbarian's rage abilities, the Monk's ki techniques, and the Fighter's combat maneuvers are all balanced against each other. [LIST] [*]Weapon-using classes will advance in damage without this "martial damage dice" nonsense; you won't have to spend damage dice to use maneuvers. [*]Expertise dice are now a Fighter-only thing again. [/LIST] [*][URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20130204"]Exploration rules[/URL] useful for dungeon and wilderness exploration. Not much details, but sounds very old-school - except when he mentions the DM drawing the map for the players! D: [*][URL="http://www.wizards.com/dnd/Article.aspx?x=dnd/4pod/20130130"]Hope for next packet[/URL]: Druid, Paladin, Ranger, multiclassing, half-orc, half-elf, gnome [*]Two-weapon fighting easier to get into (like choosing between a two-hander and sword-and-board [*]On January 30, they said it would be a "couple of months" or "looking at two months" before the next "biggie" packet, but there will probably be more little ones in between. [/LIST] [/QUOTE]
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