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Sure Strike revisited
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4685456" data-attributes="member: 82106"><p>LOL, yeah, well I have a bit of a counter argument. Sure you get 2 at-wills, but in the case of the fighter there isn't really a whole lot to distinguish them, it is like 'it chops' and 'it dices'. Say you have Cleave and Reaping Strike, they aren't ABSOLUTELY identical, but in 95% of cases the choice between them is splitting hairs. So a fighter that traded Cleave for Sure Strike has lost relatively little. If he just REALLY has to enjoy that extra minion clearing function there are always encounter powers etc he can bring to play in the vast majority of cases.</p><p></p><p>Overall I'm not really arguing that Sure Strike is 'as good as' the other at-wills, but I am arguing that you cannot simply compare one at-will to another in isolation and have that be much of a meaningful comparison. Characters are a totality of all their abilities and each ability fits into the whole. Thus there can exist some powers which are on average weak in direct comparison, but provide a certain missing piece which a character might want to have.</p><p></p><p>Sure Strike probably should be a bit better than it is, but it doesn't terribly bother me if there are a few powers here and there that people rarely use. Others will surely be added over time.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4685456, member: 82106"] LOL, yeah, well I have a bit of a counter argument. Sure you get 2 at-wills, but in the case of the fighter there isn't really a whole lot to distinguish them, it is like 'it chops' and 'it dices'. Say you have Cleave and Reaping Strike, they aren't ABSOLUTELY identical, but in 95% of cases the choice between them is splitting hairs. So a fighter that traded Cleave for Sure Strike has lost relatively little. If he just REALLY has to enjoy that extra minion clearing function there are always encounter powers etc he can bring to play in the vast majority of cases. Overall I'm not really arguing that Sure Strike is 'as good as' the other at-wills, but I am arguing that you cannot simply compare one at-will to another in isolation and have that be much of a meaningful comparison. Characters are a totality of all their abilities and each ability fits into the whole. Thus there can exist some powers which are on average weak in direct comparison, but provide a certain missing piece which a character might want to have. Sure Strike probably should be a bit better than it is, but it doesn't terribly bother me if there are a few powers here and there that people rarely use. Others will surely be added over time. [/QUOTE]
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