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*Pathfinder & Starfinder
Sure Strike revisited
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<blockquote data-quote="lgw" data-source="post: 4685676" data-attributes="member: 74094"><p>I adjusted these two powers as houserules for the DnD group I ran, and after nine levels everybody was reasonably happy about the changes. Especially the human fighter (pre Martial Power) really apprecheated the versatility, and that was on top of him taking No Opening as Level 2 Utility.</p><p>(changes in <em>italics</em>)</p><p> </p><p> </p><p><strong><u>Fighter</u></strong></p><p></p><p><u>Sure Strike</u></p><p><em>rename to: Guarding Strike</em></p><p><strong>Fighter Attack 1</strong></p><p>You trade power for defense.</p><p><strong>At-Will - Martial, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee weapon</strong></p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> <em>Strength vs. AC</em></p><p><strong>Hit:</strong> 1[W] <em>+ Strength</em> damage. <em>The target cannot benefit from Combat Advantage against you until the end of your next turn.</em> Increase damage to 2[W] <em>+ Strength</em> at 21st level.</p><p></p><p><strong><u>Ranger</u></strong></p><p></p><p><u>Careful Attack</u></p><p><strong>Ranger Attack 1</strong></p><p>You study the enemy, looking for a gap in his defenses. Only when you find it do you strike.</p><p><strong>At-Will - Martial, Weapon</strong></p><p><strong>Standard Action</strong></p><p><strong>Melee</strong> or <strong>Ranged</strong> weapon</p><p><strong>Target:<strong> One creature</strong></strong></p><p><strong><strong><strong>Attack:</strong> Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged).</strong></strong></p><p><strong><strong><strong>Hit:</strong> 1[W] <em>+ Strength</em> damage (melee) or 1[W] <em>+ Dexterity</em> damage (ranged). Increase damage to 2[W] <em>+ Strength</em> (melee) or 2[W] <em>+ Dexterity</em> (ranged) at 21st level.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong><u>Twin Strike</u></strong></strong></p><p><strong><strong><strong>Ranger Attack 1</strong></strong></strong></p><p><strong><strong>If there's more than one enemy, there's also more than one target.</strong></strong></p><p><strong><strong><strong>At-Will - Martial, Weapon</strong></strong></strong></p><p><strong><strong><strong>Standard Action</strong></strong></strong></p><p><strong><strong><strong>Melee</strong> or <strong>Ranged</strong> weapon</strong></strong></p><p><strong><strong><strong>Requirement:</strong> You must be wielding two melee weapons or a ranged weapon.</strong></strong></p><p><strong><strong><strong>Targets:</strong> One or two creatures</strong></strong></p><p><strong><strong><strong>Attack:</strong> Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), <em>one attack per target</em></strong></strong></p><p><strong><strong><strong>Hit:</strong> 1[W] damage per attack. Increase damage to 2[W] at 21st level.</strong></strong></p></blockquote><p></p>
[QUOTE="lgw, post: 4685676, member: 74094"] I adjusted these two powers as houserules for the DnD group I ran, and after nine levels everybody was reasonably happy about the changes. Especially the human fighter (pre Martial Power) really apprecheated the versatility, and that was on top of him taking No Opening as Level 2 Utility. (changes in [i]italics[/i]) [B][/B] [B][/B] [b][u]Fighter[/u][/b] [u]Sure Strike[/u] [i]rename to: Guarding Strike[/i] [b]Fighter Attack 1[/b] You trade power for defense. [b]At-Will - Martial, Weapon[/b] [b]Standard Action[/b] [b]Melee weapon[/b] [b]Target:[/b] One creature [b]Attack:[/b] [i]Strength vs. AC[/i] [b]Hit:[/b] 1[W] [i]+ Strength[/i] damage. [i]The target cannot benefit from Combat Advantage against you until the end of your next turn.[/i] Increase damage to 2[W] [i]+ Strength[/i] at 21st level. [b][u]Ranger[/u][/b] [u]Careful Attack[/u] [b]Ranger Attack 1[/b] You study the enemy, looking for a gap in his defenses. Only when you find it do you strike. [b]At-Will - Martial, Weapon[/b] [b]Standard Action[/b] [b]Melee[/b] or [b]Ranged[/b] weapon [b]Target:[b] One creature [b]Attack:[/b] Strength + 2 vs. AC (melee) or Dexterity + 2 vs. AC (ranged). [b]Hit:[/b] 1[W] [i]+ Strength[/i] damage (melee) or 1[W] [i]+ Dexterity[/i] damage (ranged). Increase damage to 2[W] [i]+ Strength[/i] (melee) or 2[W] [i]+ Dexterity[/i] (ranged) at 21st level. [u]Twin Strike[/u] [b]Ranger Attack 1[/b] If there's more than one enemy, there's also more than one target. [b]At-Will - Martial, Weapon[/b] [b]Standard Action[/b] [b]Melee[/b] or [b]Ranged[/b] weapon [b]Requirement:[/b] You must be wielding two melee weapons or a ranged weapon. [b]Targets:[/b] One or two creatures [b]Attack:[/b] Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), [i]one attack per target[/i] [b]Hit:[/b] 1[W] damage per attack. Increase damage to 2[W] at 21st level.[/b][/b] [/QUOTE]
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