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Sure Strike.
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<blockquote data-quote="That One Guy" data-source="post: 4468665" data-attributes="member: 64672"><p>As far as Careful Strike goes, yes. Except that what I propose is 1/2Wis mod to damage. Subbing Dex for Str appropriately. </p><p></p><p>For Fighters w/ polearms it would be</p><p></p><p>Hit: Str + Wis vs AC</p><p>Damage: [W] + 1/2Wis</p><p></p><p>But, using something like light blades would use Dex instead of Wis. Hammers would use Con instead of Wis. I combine two guilty pleasures - a weapon's secondary stat coming into play and making sure strike better.</p><p></p><p></p><p>...For some reason Str vs. Will seems really powerful. I don't know if it is. Would every build want it? </p><p></p><p>Hmm... well, I just thought of a S&B build where it wouldn't be the 'duh, of course' option so I think it might not be overly powered.</p><p></p><p>Anyone who's better at math crunching crunch?</p></blockquote><p></p>
[QUOTE="That One Guy, post: 4468665, member: 64672"] As far as Careful Strike goes, yes. Except that what I propose is 1/2Wis mod to damage. Subbing Dex for Str appropriately. For Fighters w/ polearms it would be Hit: Str + Wis vs AC Damage: [W] + 1/2Wis But, using something like light blades would use Dex instead of Wis. Hammers would use Con instead of Wis. I combine two guilty pleasures - a weapon's secondary stat coming into play and making sure strike better. ...For some reason Str vs. Will seems really powerful. I don't know if it is. Would every build want it? Hmm... well, I just thought of a S&B build where it wouldn't be the 'duh, of course' option so I think it might not be overly powered. Anyone who's better at math crunching crunch? [/QUOTE]
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