Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Surf's D&D 5e Monster Analysis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6360419" data-attributes="member: 20323"><p>[MENTION=84774]surfarcher[/MENTION]</p><p></p><p>I've been following your blog recently, and really appreciate your fine toothed comb analysis trying to understand how monsters are built in 5e.</p><p></p><p>One thing that perplexes me is Hit Dice. Specifically, how many Hit Dice a monster gets and the relationship between Hit Dice and CR. Any inkling how this works yet?</p><p></p><p>For example, take a CR 1 monster. According to your chart, it should have 9d4 (22.5) hit point if it is Tiny, 7d6 (24.5) if Small, 5d8 (36) if Medium, 3d10 (16.5) if Large, 3d12 (19.5) if Huge, and theoretically 2d20 (21) if Gargantuan. Which seems to completely undermine the idea that bigger things have more hit points.</p><p></p><p>Clearly there is not a perfect correlation between Hit Dice and CR, given the discpancy between old and young dragons (little HD difference but big CR difference) and "glass cannon" monsters with really potent abilities having fewer HD to compensate. There are dials one can turn, for example, one for HD and one for Special Abilities. Both effect CR.</p><p></p><p>What I'm trying to figure out is...</p><p></p><p>(a) What is the Hit Dice baseline for each CR? I think this is one number for each CR, irrespective of a creature's size. For example, 4 HD might be the CR 1 baseline, with a medium creature getting 4d8, a large creature 4d10, etc. I choose "4" as my example because it is the average party size in 5e (the standard range is 3-5 characters), and a CR 1 creature is supposed to be a moderate challenge for an average size level 1 party.</p><p></p><p>(b) What "standards of exchange" between Hit Dice and Special Abilities (or other factors) can be deduced from the existing monsters? For example, if I have a CR 1 monster and I want to make it have less hit points and more Special Abilities while keeping its CR the same, what is a 2 HD (for example) drop worth roughly? An area attack ability? Blindsight? A defensive trait? A Pack Attack trait? A higher AC?</p><p></p><p>Anyhow, I'm looking for answers as I read thru the monsters with an eye toward making connections, not in anywhere as scientific a method, but rather on what I believe is the more fuzzy "art" of monster design.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6360419, member: 20323"] [MENTION=84774]surfarcher[/MENTION] I've been following your blog recently, and really appreciate your fine toothed comb analysis trying to understand how monsters are built in 5e. One thing that perplexes me is Hit Dice. Specifically, how many Hit Dice a monster gets and the relationship between Hit Dice and CR. Any inkling how this works yet? For example, take a CR 1 monster. According to your chart, it should have 9d4 (22.5) hit point if it is Tiny, 7d6 (24.5) if Small, 5d8 (36) if Medium, 3d10 (16.5) if Large, 3d12 (19.5) if Huge, and theoretically 2d20 (21) if Gargantuan. Which seems to completely undermine the idea that bigger things have more hit points. Clearly there is not a perfect correlation between Hit Dice and CR, given the discpancy between old and young dragons (little HD difference but big CR difference) and "glass cannon" monsters with really potent abilities having fewer HD to compensate. There are dials one can turn, for example, one for HD and one for Special Abilities. Both effect CR. What I'm trying to figure out is... (a) What is the Hit Dice baseline for each CR? I think this is one number for each CR, irrespective of a creature's size. For example, 4 HD might be the CR 1 baseline, with a medium creature getting 4d8, a large creature 4d10, etc. I choose "4" as my example because it is the average party size in 5e (the standard range is 3-5 characters), and a CR 1 creature is supposed to be a moderate challenge for an average size level 1 party. (b) What "standards of exchange" between Hit Dice and Special Abilities (or other factors) can be deduced from the existing monsters? For example, if I have a CR 1 monster and I want to make it have less hit points and more Special Abilities while keeping its CR the same, what is a 2 HD (for example) drop worth roughly? An area attack ability? Blindsight? A defensive trait? A Pack Attack trait? A higher AC? Anyhow, I'm looking for answers as I read thru the monsters with an eye toward making connections, not in anywhere as scientific a method, but rather on what I believe is the more fuzzy "art" of monster design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Surf's D&D 5e Monster Analysis
Top