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Surf's D&D 5e Monster Analysis
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<blockquote data-quote="surfarcher" data-source="post: 6374797" data-attributes="member: 84774"><p>Sort of!</p><p></p><p>I mean the math is definitely there, it's just undocumented and has some pretty broad parameters. I think that's intentional to facilitate the return of "monster building as artform" and it does give monster designers a lot of leeway in design.</p><p></p><p>But that comes at a cost.</p><p></p><p>I remember a lot of veterans in recent editions complaining that the art of monster building was "lost" and how they missed it. But I think they forgot the issues that players and us DMs had in the early editions. Monsters were unreliable to build and tended to vary wildly in their suitability to level. Playtesting was really important and if you didn't work through everything just right your critter would be a cakewalk or slug TPKs everywhere.</p><p></p><p>My hope is that CR evaluation will be pretty solid and bring the best of both world together. From what I see it's there, it's just noone has told us exactly how to do it and I expect it will be one of the main monster building tools they give us in the DMG. At least I hope so, because other wise we are back or AD&D monster building...</p><p></p><p>FWIW I have a fairly simple CR evaluation method that seems to work for 90%+ of the monsters to date. Of the remainder most fall outside it simply because some traits and actions are difficult to enumerate as either damage or HP. So it does seem very close. I hope to have it formalized and into a post fairly soon (current target is Part 9).</p></blockquote><p></p>
[QUOTE="surfarcher, post: 6374797, member: 84774"] Sort of! I mean the math is definitely there, it's just undocumented and has some pretty broad parameters. I think that's intentional to facilitate the return of "monster building as artform" and it does give monster designers a lot of leeway in design. But that comes at a cost. I remember a lot of veterans in recent editions complaining that the art of monster building was "lost" and how they missed it. But I think they forgot the issues that players and us DMs had in the early editions. Monsters were unreliable to build and tended to vary wildly in their suitability to level. Playtesting was really important and if you didn't work through everything just right your critter would be a cakewalk or slug TPKs everywhere. My hope is that CR evaluation will be pretty solid and bring the best of both world together. From what I see it's there, it's just noone has told us exactly how to do it and I expect it will be one of the main monster building tools they give us in the DMG. At least I hope so, because other wise we are back or AD&D monster building... FWIW I have a fairly simple CR evaluation method that seems to work for 90%+ of the monsters to date. Of the remainder most fall outside it simply because some traits and actions are difficult to enumerate as either damage or HP. So it does seem very close. I hope to have it formalized and into a post fairly soon (current target is Part 9). [/QUOTE]
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