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Surf's D&D 5e Monster Analysis
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<blockquote data-quote="surfarcher" data-source="post: 6386086" data-attributes="member: 84774"><p>Glad you enjoyed it!</p><p></p><p></p><p>Quick spell damage evaluation...</p><p></p><ul> <li data-xf-list-type="ul"> Cone Of Cold (L5) = 135 </li> <li data-xf-list-type="ul"> Ice Storm (L4) = 86.25 </li> <li data-xf-list-type="ul"> Fireball (L4) = 118.125 </li> <li data-xf-list-type="ul"> Fireball (L3) = 105 </li> </ul><p></p><p>If I was running the <strong>Mage</strong> against a L6 group of 4 PCs they'd have an average of 196 <em>Hit Points</em>. I wouldn't use Ice Storm unless the other spells were excluded by circumstances. Instead I'd Throw Cone Of Cold and two L4 Fireballs...<p style="margin-left: 20px">Damage=135 + 118.125 + 118.125=371.25</p> <p style="margin-left: 20px">Average Damage=371.25 / 3=123.75</p> <p style="margin-left: 20px"></p><p></p><p>Now the reality is everyone in the party is going to take either 36/31 or 18/15 damage every round and on average they have 49HP. But the less combat oriented ones will have something like 39HP at full HP and a good roll by the DM can put them at death saves.</p><p></p><p>The Mage's very low HP make it a glass cannon, but frankly I think it's too OP. But then it's an NPC and not necessarily designed for the PCs to fight?</p><p></p><p>While the Pyromancer is also a Glass Cannon it's a bit more balanced, thus it has higher HP and lower average damage to compensate. It has a good "alpha attack" with Fireball and should be able to really push the PCs without presenting quite the danger that the Mage would.</p><p></p><p></p><p>Nope. That's not how CR is evaluated. It's based on an assessment of the overall offensive and defensive assessment of the creature.</p><p></p><p></p><p>In fact spells are arguably the most difficult <em>Damage</em> to estimate and spells can make casters highly variable. I kinda picked off the hardest first, lol.</p></blockquote><p></p>
[QUOTE="surfarcher, post: 6386086, member: 84774"] Glad you enjoyed it! Quick spell damage evaluation... [LIST] [*] Cone Of Cold (L5) = 135 [*] Ice Storm (L4) = 86.25 [*] Fireball (L4) = 118.125 [*] Fireball (L3) = 105 [/LIST] If I was running the [B]Mage[/B] against a L6 group of 4 PCs they'd have an average of 196 [I]Hit Points[/I]. I wouldn't use Ice Storm unless the other spells were excluded by circumstances. Instead I'd Throw Cone Of Cold and two L4 Fireballs...[INDENT]Damage=135 + 118.125 + 118.125=371.25[/INDENT] [INDENT]Average Damage=371.25 / 3=123.75 [/INDENT] Now the reality is everyone in the party is going to take either 36/31 or 18/15 damage every round and on average they have 49HP. But the less combat oriented ones will have something like 39HP at full HP and a good roll by the DM can put them at death saves. The Mage's very low HP make it a glass cannon, but frankly I think it's too OP. But then it's an NPC and not necessarily designed for the PCs to fight? While the Pyromancer is also a Glass Cannon it's a bit more balanced, thus it has higher HP and lower average damage to compensate. It has a good "alpha attack" with Fireball and should be able to really push the PCs without presenting quite the danger that the Mage would. Nope. That's not how CR is evaluated. It's based on an assessment of the overall offensive and defensive assessment of the creature. In fact spells are arguably the most difficult [I]Damage[/I] to estimate and spells can make casters highly variable. I kinda picked off the hardest first, lol. [/QUOTE]
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