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Surge and Healing
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<blockquote data-quote="Markn" data-source="post: 4921564" data-attributes="member: 21827"><p>So our session just ended.</p><p></p><p>We tried using average damage for both PCs and monsters. Average being the average of the dice plus their static bonuses and this seriously sped fights up a LOT. One fight was 20 mintues and we have NEVER seen an encounter that quick. The rest were closer to an hour. </p><p></p><p>Monsters were at 75% hp damage and added 1/2 level bonus to damage. To me this really felt like the right mix and if anything maybe bump monster hps up to 80%. We had 3 fights and I have 6 players. Fight 1 was against 2 dweomer eaters and 2 weretigers. That was a tougher fight and I managed to get behind the defenders and took down a ranger and the PCs were worried about losing good gear so they used backup weapons that had lower pluses to hit. The second fight was against 4 salamanders (2 different types), a genasi fireblade and a gorgon. It was interesting but the wizard blew some big stuff and brought the creatures down. Finally, they fought a bunch of slaads and this fight wound up being a cakewalk although I managed to effectively limit some players from attacking for a few rounds.</p><p></p><p>In the end, everything just felt right. I'd encourage you to try it.</p><p></p><p>My group, however, has disliked any changes we have tried with healing surges so we are back to normal rules for that. It really dissapoints me but theres not much I can do about that.</p></blockquote><p></p>
[QUOTE="Markn, post: 4921564, member: 21827"] So our session just ended. We tried using average damage for both PCs and monsters. Average being the average of the dice plus their static bonuses and this seriously sped fights up a LOT. One fight was 20 mintues and we have NEVER seen an encounter that quick. The rest were closer to an hour. Monsters were at 75% hp damage and added 1/2 level bonus to damage. To me this really felt like the right mix and if anything maybe bump monster hps up to 80%. We had 3 fights and I have 6 players. Fight 1 was against 2 dweomer eaters and 2 weretigers. That was a tougher fight and I managed to get behind the defenders and took down a ranger and the PCs were worried about losing good gear so they used backup weapons that had lower pluses to hit. The second fight was against 4 salamanders (2 different types), a genasi fireblade and a gorgon. It was interesting but the wizard blew some big stuff and brought the creatures down. Finally, they fought a bunch of slaads and this fight wound up being a cakewalk although I managed to effectively limit some players from attacking for a few rounds. In the end, everything just felt right. I'd encourage you to try it. My group, however, has disliked any changes we have tried with healing surges so we are back to normal rules for that. It really dissapoints me but theres not much I can do about that. [/QUOTE]
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