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Surging Flame Feat: Better than I thought
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<blockquote data-quote="DracoSuave" data-source="post: 5042875" data-attributes="member: 71571"><p>Uh. No. I said "I wasn't sure if I would go Lyrander or Daggermaster with this guy." Both have their advantages. Lyrander has more powers that are Thunder, Daggermaster has that critical thing. Either way, getting 19-20 range on crits in epic isn't tough.</p><p></p><p>But, yes, I claim that -any- PP that says '+1 to hit with all your powers, +Attribute mod to damage with all your powers' has tremendous upside. And the powers it has aren't terrible either. It's a Paragon Path that makes -every single thing your character does better.- That's not a 'waste of a Paragon Path.' That's called a 'perfect fit.' Daggermaster would be a 'waste' as it only has one path feature that fits a couple feats in the build, yet that path feature is so good it's worthy of consideration; the rest of Daggermaster is -subpar- for a storm sorcerer.</p><p></p><p>Of course, you're comparing the extensive network of feats cold gives you to work with, with a single PP class feature. It's a false comparison, and ignores the rest of the point, which is that thunder/lightning has so much feat support that cold gets left in the dust. </p><p></p><p>This is the list of bonuses thunder/lightning build gets you:</p><p></p><p>+Tier damage when bloodied-Heroic tier</p><p>+Tier damage after hitting-Heroic tier</p><p>+1 to hit after hitting-Heroic tier</p><p>Crits do damage to secondary target-Paragon tier</p><p>+2 to a defense after attacking-Paragon tier</p><p>AoEs are increased in size-Paragon tier</p><p>Crits automatically do maximum damage-Epic tier.</p><p></p><p>-That- is what you should be comparing to '+2 hit +5 damage'. Not to mention many of thunder's attacks actually give you combat advantage inherently, thereby giving you that +2 to hit on top of the rest of its upside. A frost build doesn't really -work- as a damage build until Paragon. A thunder build, on the other hand, starts its magic in heroic... so a third of your frost striker's game is sub par, where as thunder is game through -all- tiers.</p><p></p><p>Also, what does frost have to compete with 'Automatically maximize all criticals?' Lastly, what does Frost do when it misses? It goes down to subpar for a round until it can get that hit in. Storm does lose a -bit- but it's not as much, and it can still rely on its other advantages.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5042875, member: 71571"] Uh. No. I said "I wasn't sure if I would go Lyrander or Daggermaster with this guy." Both have their advantages. Lyrander has more powers that are Thunder, Daggermaster has that critical thing. Either way, getting 19-20 range on crits in epic isn't tough. But, yes, I claim that -any- PP that says '+1 to hit with all your powers, +Attribute mod to damage with all your powers' has tremendous upside. And the powers it has aren't terrible either. It's a Paragon Path that makes -every single thing your character does better.- That's not a 'waste of a Paragon Path.' That's called a 'perfect fit.' Daggermaster would be a 'waste' as it only has one path feature that fits a couple feats in the build, yet that path feature is so good it's worthy of consideration; the rest of Daggermaster is -subpar- for a storm sorcerer. Of course, you're comparing the extensive network of feats cold gives you to work with, with a single PP class feature. It's a false comparison, and ignores the rest of the point, which is that thunder/lightning has so much feat support that cold gets left in the dust. This is the list of bonuses thunder/lightning build gets you: +Tier damage when bloodied-Heroic tier +Tier damage after hitting-Heroic tier +1 to hit after hitting-Heroic tier Crits do damage to secondary target-Paragon tier +2 to a defense after attacking-Paragon tier AoEs are increased in size-Paragon tier Crits automatically do maximum damage-Epic tier. -That- is what you should be comparing to '+2 hit +5 damage'. Not to mention many of thunder's attacks actually give you combat advantage inherently, thereby giving you that +2 to hit on top of the rest of its upside. A frost build doesn't really -work- as a damage build until Paragon. A thunder build, on the other hand, starts its magic in heroic... so a third of your frost striker's game is sub par, where as thunder is game through -all- tiers. Also, what does frost have to compete with 'Automatically maximize all criticals?' Lastly, what does Frost do when it misses? It goes down to subpar for a round until it can get that hit in. Storm does lose a -bit- but it's not as much, and it can still rely on its other advantages. [/QUOTE]
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