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Surprise and Sneak Attack
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<blockquote data-quote="Flamestrike" data-source="post: 8079520" data-attributes="member: 6788736"><p>The PHB.</p><p></p><p>When narrative time ends, and Combat begins (when a creature declares hostilities, or the DM determines a monster is going to attack), surprise is determined, positions established, and then initiative is rolled:</p><p></p><p>[EXCERPT]A typical combat encounter is a clash between two sides, a <a href="https://roll20.net/compendium/dnd5e/Flurry#h-Flurry" target="_blank">Flurry</a> of weapon swings, feints, parries, footwork, and <a href="https://roll20.net/compendium/dnd5e/Spellcasting#h-Spellcasting" target="_blank">Spellcasting</a>. The game organizes the chaos of combat into a cycle of rounds and turns. A <strong>round </strong>represents about 6 seconds in the game world. During a round, each participant in a battle takes a <strong>turn</strong>. The order of turns is determined at the beginning of a combat encounter, when everyone rolls <a href="https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative" target="_blank">Initiative</a>. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.</p><p></p><p><span style="font-size: 18px"><strong>Combat Step by Step</strong></span></p><ol> <li data-xf-list-type="ol"><strong>Determine <a href="https://roll20.net/compendium/dnd5e/The%20Order%20of%20Combat#h-Surprise" target="_blank">Surprise</a></strong>. The GM determines whether anyone involved in the combat encounter is surprised.</li> <li data-xf-list-type="ol"><strong>Establish positions</strong>: The GM decides where all the characters and <a href="https://roll20.net/compendium/dnd5e/Monsters#h-Monsters" target="_blank">Monsters</a> are located. Given the adventurers’ <a href="https://roll20.net/compendium/dnd5e/Movement#h-Marching%20Order" target="_blank">Marching Order</a> or their stated positions in the room or other location, the GM figures out where the adversaries are̶how far away and in what direction.</li> <li data-xf-list-type="ol"><strong>Roll <a href="https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative" target="_blank">Initiative</a></strong>: Everyone involved in the combat encounter rolls <a href="https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative" target="_blank">Initiative</a>, determining the order of combatants’ turns.</li> <li data-xf-list-type="ol"><strong>Take turns</strong>. Each participant in the battle takes a turn in <a href="https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative" target="_blank">Initiative</a> order.</li> <li data-xf-list-type="ol">B<strong>egin the next round</strong>. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.</li> </ol><p>[/EXCERPT] <ol> <li data-xf-list-type="ol"></li> </ol><p>After surprise is determined, and initiative rolled for by EVERYONE in the combat, turns are taken in initiative order.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8079520, member: 6788736"] The PHB. When narrative time ends, and Combat begins (when a creature declares hostilities, or the DM determines a monster is going to attack), surprise is determined, positions established, and then initiative is rolled: [EXCERPT]A typical combat encounter is a clash between two sides, a [URL='https://roll20.net/compendium/dnd5e/Flurry#h-Flurry']Flurry[/URL] of weapon swings, feints, parries, footwork, and [URL='https://roll20.net/compendium/dnd5e/Spellcasting#h-Spellcasting']Spellcasting[/URL]. The game organizes the chaos of combat into a cycle of rounds and turns. A [B]round [/B]represents about 6 seconds in the game world. During a round, each participant in a battle takes a [B]turn[/B]. The order of turns is determined at the beginning of a combat encounter, when everyone rolls [URL='https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative']Initiative[/URL]. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. [SIZE=5][B]Combat Step by Step[/B][/SIZE] [LIST=1] [*][B]Determine [URL='https://roll20.net/compendium/dnd5e/The%20Order%20of%20Combat#h-Surprise']Surprise[/URL][/B]. The GM determines whether anyone involved in the combat encounter is surprised. [*][B]Establish positions[/B]: The GM decides where all the characters and [URL='https://roll20.net/compendium/dnd5e/Monsters#h-Monsters']Monsters[/URL] are located. Given the adventurers’ [URL='https://roll20.net/compendium/dnd5e/Movement#h-Marching%20Order']Marching Order[/URL] or their stated positions in the room or other location, the GM figures out where the adversaries are̶how far away and in what direction. [*][B]Roll [URL='https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative']Initiative[/URL][/B]: Everyone involved in the combat encounter rolls [URL='https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative']Initiative[/URL], determining the order of combatants’ turns. [*][B]Take turns[/B]. Each participant in the battle takes a turn in [URL='https://roll20.net/compendium/dnd5e/Designing%20Complex%20Traps#h-Initiative']Initiative[/URL] order. [*]B[B]egin the next round[/B]. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops. [*][/LIST][/EXCERPT][LIST=1] [/LIST] After surprise is determined, and initiative rolled for by EVERYONE in the combat, turns are taken in initiative order. [/QUOTE]
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