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<blockquote data-quote="Maxperson" data-source="post: 8080888" data-attributes="member: 23751"><p>That how to play section is just a general overview of game play. It's not hard rules on how to play. The Role of the Dice section says this...</p><p></p><p>"<strong>Dice are like rules. They're tools to help keep the action moving. At any time, you can decide that a player's action is automatically successful</strong>."</p><p></p><p>By likening the dice to rules and saying that they're just tools, they are reiterating rule 0 and saying that like rules, you can just ignore them and make your own decision. i.e. a house rule.</p><p></p><p>When a player declares an action like climbing a wall or attacking a goblin, he can and should be able to expect that the DM will be following the rules for ability checks and combat when he adjudicates and narrates the result in the vast majority of circumstances. The rest of the time, the DM is using rule 0 to change things, which is fine.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8080888, member: 23751"] That how to play section is just a general overview of game play. It's not hard rules on how to play. The Role of the Dice section says this... "[B]Dice are like rules. They're tools to help keep the action moving. At any time, you can decide that a player's action is automatically successful[/B]." By likening the dice to rules and saying that they're just tools, they are reiterating rule 0 and saying that like rules, you can just ignore them and make your own decision. i.e. a house rule. When a player declares an action like climbing a wall or attacking a goblin, he can and should be able to expect that the DM will be following the rules for ability checks and combat when he adjudicates and narrates the result in the vast majority of circumstances. The rest of the time, the DM is using rule 0 to change things, which is fine. [/QUOTE]
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