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Surprise and Sneak Attack
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<blockquote data-quote="giore" data-source="post: 8473014" data-attributes="member: 7033411"><p>Nope, my friend.</p><p>didn't invent anything. I am well aware of how surprise works.</p><p>It took me a lot to get it, because I was too used to old school surprise rounds.</p><p>The rules never treat it as a status, of course. They just make a distinction between being surprised and no longer being surprised.</p><p>If you look around in the thread you'll see this wording has been very confusing for a large number of people.</p><p>I used the quotation marks because it's not a status, but the way it works is similar to a status and i'm more comfortable describing it that way.</p><p>A lot of games use a similar system.</p><p>It was just a metaphore. I thought It was pretty obvious.</p><p>Personally I don't like this mechanic too much, but in the end it makes sense and it works as it should.</p><p>The assassin doesn't work because of the wording of its core ability, which is extremely restrictive.</p><p>Not because I "invent mechanics"</p><p>It was actually the other way around. It worked perfectly until I realised I misunderstood the rules.</p><p></p><p>I'd really like if they fixed it the same way they fixed the beastmaster ranger. They listened to what the majority of people was saying and made attacking with the beast a bonus action instead of an action. Now it's a usable subclass, interesting but far from overpowered. </p><p>It seems that most people have opinions similar to mine ad just wish for a slight rework of the assasinate ability so it isn't triggered by a creature being surprised but by initiating combat while undetected.</p><p></p><p>Don't you agree?</p></blockquote><p></p>
[QUOTE="giore, post: 8473014, member: 7033411"] Nope, my friend. didn't invent anything. I am well aware of how surprise works. It took me a lot to get it, because I was too used to old school surprise rounds. The rules never treat it as a status, of course. They just make a distinction between being surprised and no longer being surprised. If you look around in the thread you'll see this wording has been very confusing for a large number of people. I used the quotation marks because it's not a status, but the way it works is similar to a status and i'm more comfortable describing it that way. A lot of games use a similar system. It was just a metaphore. I thought It was pretty obvious. Personally I don't like this mechanic too much, but in the end it makes sense and it works as it should. The assassin doesn't work because of the wording of its core ability, which is extremely restrictive. Not because I "invent mechanics" It was actually the other way around. It worked perfectly until I realised I misunderstood the rules. I'd really like if they fixed it the same way they fixed the beastmaster ranger. They listened to what the majority of people was saying and made attacking with the beast a bonus action instead of an action. Now it's a usable subclass, interesting but far from overpowered. It seems that most people have opinions similar to mine ad just wish for a slight rework of the assasinate ability so it isn't triggered by a creature being surprised but by initiating combat while undetected. Don't you agree? [/QUOTE]
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