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*Pathfinder & Starfinder
Surprise, Initiative, and Encounter Distance
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<blockquote data-quote="Stalker0" data-source="post: 455044" data-attributes="member: 5889"><p>The way I handle total defense is to say you have to be aware of something to be defensive about. Until you know something is there to be guarded against, even an invisible creature, then you can't use total defense.</p><p></p><p>I disagree with Tom about readied actions. Its only a standard action, and you can ready an action against preety much any condition. So I would allow you to move and have an action readied to attack the first thing that you see. (your dm may not let you get very specific, it depends on him)</p><p></p><p>However, if the Trog surprised you, I would have you lose that readied action, although a house rule could be that you keep it if you have combat reflexes.</p><p></p><p>Combat for you begins when you become aware of a definate threat. Here's how I do it.</p><p></p><p>1) If you become aware of your enemy before they are aware of you, you immediately get a partial action (surprise round). This could be attacking, or it could be jumping behind a rock. You are entitled to all combat tactics now. Whether you need to roll initiative at this point really depends on your dm.</p><p></p><p>2) If the enemy is still not aware of you, which is entirely possible if you don't take hostile actions immediatley, then you can start taking full round actions to prepare. I rule that if this is done, you won't be flatfooted when combat starts, your dm may feel differently.</p><p></p><p>3) Once the enemy has become aware of you, everyone rolls initiative and normal combat begins.</p><p></p><p></p><p></p><p>So for your scenario, let's say you were aware of trogs (a listen check to hear one of them talking).</p><p>1) You now get a partial action, you choose:</p><p></p><p>a) A partial charge. This is a surprise round. The trogs are flatfooted. You finish your action, and then everyone rolls initiative. And since they are trogs and your a lonely rogue, you die<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>b) A strategic retreat: You move silently back to your friends. Either:</p><p>I) Your succesful. The trogs are unaware of you. You alert your friends, and then can start preparing for the trogs. If the trogs still don't hear you, you have some time to set up things.</p><p>II) You failed. The trogs hear you and now you and the trogs roll initiative. You are not flatfooted no matter what you roll.</p><p></p><p>That's a basic outline of what goes on. It seems like a lot, but most of it is common sense when you read through it.</p><p></p><p></p><p>Also on the issue of surprise, sure you can be surprised. Those roguish trogs (you never know<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> can bust out move silently and hide just as you can. If they beat your listen and spot, then they could sneak up on you. Of course, you could do the same.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 455044, member: 5889"] The way I handle total defense is to say you have to be aware of something to be defensive about. Until you know something is there to be guarded against, even an invisible creature, then you can't use total defense. I disagree with Tom about readied actions. Its only a standard action, and you can ready an action against preety much any condition. So I would allow you to move and have an action readied to attack the first thing that you see. (your dm may not let you get very specific, it depends on him) However, if the Trog surprised you, I would have you lose that readied action, although a house rule could be that you keep it if you have combat reflexes. Combat for you begins when you become aware of a definate threat. Here's how I do it. 1) If you become aware of your enemy before they are aware of you, you immediately get a partial action (surprise round). This could be attacking, or it could be jumping behind a rock. You are entitled to all combat tactics now. Whether you need to roll initiative at this point really depends on your dm. 2) If the enemy is still not aware of you, which is entirely possible if you don't take hostile actions immediatley, then you can start taking full round actions to prepare. I rule that if this is done, you won't be flatfooted when combat starts, your dm may feel differently. 3) Once the enemy has become aware of you, everyone rolls initiative and normal combat begins. So for your scenario, let's say you were aware of trogs (a listen check to hear one of them talking). 1) You now get a partial action, you choose: a) A partial charge. This is a surprise round. The trogs are flatfooted. You finish your action, and then everyone rolls initiative. And since they are trogs and your a lonely rogue, you die:) b) A strategic retreat: You move silently back to your friends. Either: I) Your succesful. The trogs are unaware of you. You alert your friends, and then can start preparing for the trogs. If the trogs still don't hear you, you have some time to set up things. II) You failed. The trogs hear you and now you and the trogs roll initiative. You are not flatfooted no matter what you roll. That's a basic outline of what goes on. It seems like a lot, but most of it is common sense when you read through it. Also on the issue of surprise, sure you can be surprised. Those roguish trogs (you never know:) can bust out move silently and hide just as you can. If they beat your listen and spot, then they could sneak up on you. Of course, you could do the same. [/QUOTE]
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