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Surprise, Initiative, and Encounter Distance
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<blockquote data-quote="Tobold Hornblower" data-source="post: 456542" data-attributes="member: 395"><p>Hmmm, I'd start combat rounds earlier than others have suggested, and that eliminates many of the problems presented above.</p><p></p><p>"You hear a distant noise, and smell a foul odor. Roll initiative."</p><p></p><p>Combat begins and the trogs are waiting in ambush with readied actions. </p><p></p><p>Then everyone delays until the torch bearers action. </p><p></p><p>Torch bearer goes ahead one movement--either in full-defense mode or in fight-defensively mode with a readied action to attack any threats coming out of the darkness.</p><p></p><p>Other party members then advance along behind the Torch Bearer, taking stealthy double moves at half speed. I roll hide and move silently for each of them.</p><p></p><p>Repeat the moves above until the ambush is sprung.</p><p></p><p>So combat has been going for several rounds before blows are struck. No party members are flat-footed as the trogs missed the opposed silent/listen checks that started the combat. Trogs are not flat-footed against the torch bearer. Trogs may be flat-footed against any of the trailing party members who won the opposed move silently/listen and/or hide/spot checks.</p></blockquote><p></p>
[QUOTE="Tobold Hornblower, post: 456542, member: 395"] Hmmm, I'd start combat rounds earlier than others have suggested, and that eliminates many of the problems presented above. "You hear a distant noise, and smell a foul odor. Roll initiative." Combat begins and the trogs are waiting in ambush with readied actions. Then everyone delays until the torch bearers action. Torch bearer goes ahead one movement--either in full-defense mode or in fight-defensively mode with a readied action to attack any threats coming out of the darkness. Other party members then advance along behind the Torch Bearer, taking stealthy double moves at half speed. I roll hide and move silently for each of them. Repeat the moves above until the ambush is sprung. So combat has been going for several rounds before blows are struck. No party members are flat-footed as the trogs missed the opposed silent/listen checks that started the combat. Trogs are not flat-footed against the torch bearer. Trogs may be flat-footed against any of the trailing party members who won the opposed move silently/listen and/or hide/spot checks. [/QUOTE]
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