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General Tabletop Discussion
*Pathfinder & Starfinder
Surprise, Initiative, and Encounter Distance
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<blockquote data-quote="Relic" data-source="post: 460192" data-attributes="member: 8159"><p>Here is I would handle the whole "sneaking into camp with archer providing cover" scenario, with examples provided.</p><p></p><p>The Sneaking PC (SPC) would make Hide and Move Silently checks while the bandits would make Spot and Listen checks. The Spot and Listen checks for the bandits might suffer a penalty if I (as the DM) determine if they are not really all that alert. So we have the SPC with a Hide check result of 22 and a Move Silently check of 24. The bandits rolled 17 and 11 for their respective Spot and Listen checks. Thus, the SPC moves just to the outskirts of the bandit camp.</p><p></p><p>The archer PC (APC), with a predatory awareness, scans the bandits, looking for some form of reaction to spotting the SPC (if the SPC is spotted, that is). And that is just what happens.</p><p></p><p>A bandit gets up from the campfire to go find a bush.... a bush that the SPC is currently hiding behind. Since the bandit is in a different circumstance than previous I reroll his Spot check (and would probably give the SPC the option of rerolling his Hide roll or keeping his previous roll; in this case we will keep the previous roll). This time he gets a 24... noticing the SPC (who had a Hide of 22).</p><p></p><p>Combat will now commence, with the following happening:</p><p></p><p>First: the APC gets a surprise round against the standing bandit. The bandit is not aware of the APC and the APC has had plenty of time to follow and focus on the bandit. The APC shoots an arrow at the bandit. If the APC does enough damage to kill the bandit I would have the bandit make a Reflex save vs a DC of the damage dealt + Dex modifier (to represent the quick reaction of the APC) to see if he cries out and alerts the other bandits.</p><p></p><p>Second (first combat round): Initiative is rolled for the APC, the SPC, and the one bandit (assuming he survived and called out to alert the other bandits). The other bandits are not able to have any action this round they trip and stumble and hurry to get up (i.e. they are surprised).</p><p></p><p>Third (second combat round): There is now initiative for the APC, the SPC, and all bandits. </p><p></p><p>If the APC is shooting at the bandits I would have the APC roll a Hide check (probably with a bonus as he is outside of the light of the campfire [i.e. hard to see into darkness when you are bathed in light]). The bandits would be flat-footed against the APC until they Spot him. </p><p></p><p>Combat would proceed as normal from this point on.</p></blockquote><p></p>
[QUOTE="Relic, post: 460192, member: 8159"] Here is I would handle the whole "sneaking into camp with archer providing cover" scenario, with examples provided. The Sneaking PC (SPC) would make Hide and Move Silently checks while the bandits would make Spot and Listen checks. The Spot and Listen checks for the bandits might suffer a penalty if I (as the DM) determine if they are not really all that alert. So we have the SPC with a Hide check result of 22 and a Move Silently check of 24. The bandits rolled 17 and 11 for their respective Spot and Listen checks. Thus, the SPC moves just to the outskirts of the bandit camp. The archer PC (APC), with a predatory awareness, scans the bandits, looking for some form of reaction to spotting the SPC (if the SPC is spotted, that is). And that is just what happens. A bandit gets up from the campfire to go find a bush.... a bush that the SPC is currently hiding behind. Since the bandit is in a different circumstance than previous I reroll his Spot check (and would probably give the SPC the option of rerolling his Hide roll or keeping his previous roll; in this case we will keep the previous roll). This time he gets a 24... noticing the SPC (who had a Hide of 22). Combat will now commence, with the following happening: First: the APC gets a surprise round against the standing bandit. The bandit is not aware of the APC and the APC has had plenty of time to follow and focus on the bandit. The APC shoots an arrow at the bandit. If the APC does enough damage to kill the bandit I would have the bandit make a Reflex save vs a DC of the damage dealt + Dex modifier (to represent the quick reaction of the APC) to see if he cries out and alerts the other bandits. Second (first combat round): Initiative is rolled for the APC, the SPC, and the one bandit (assuming he survived and called out to alert the other bandits). The other bandits are not able to have any action this round they trip and stumble and hurry to get up (i.e. they are surprised). Third (second combat round): There is now initiative for the APC, the SPC, and all bandits. If the APC is shooting at the bandits I would have the APC roll a Hide check (probably with a bonus as he is outside of the light of the campfire [i.e. hard to see into darkness when you are bathed in light]). The bandits would be flat-footed against the APC until they Spot him. Combat would proceed as normal from this point on. [/QUOTE]
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