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<blockquote data-quote="jayoungr" data-source="post: 7152512" data-attributes="member: 6702445"><p><strong>Atex Dreams</strong></p><p></p><p>The caravan was subdued that evening after the attack. Orvustia was the center of attention and concern, as she was still recovering from her wounds even with Aric's healing. This distracted her so much that she didn't even notice that Landin spent the entire evening hanging around Ariana.</p><p></p><p>Atex had his familiar dream that night with the ten evil eyes, but this time a wall of flame sprang up behind them, showing the silhouette of a five-headed dragon. He had suspected for some time that the dream was related to Tiamat, but this confirmed it.</p><p></p><p>Then suddenly Aric appeared in the dream standing beside him. "Ah yes," he murmured sagely. "The five-headed fire gecko."</p><p></p><p>Atex woke up suddenly, promised himself to lay off the venison before bed, and went back to sleep.</p><p></p><p><strong>Fungus Humungous</strong></p><p></p><p>The next few days of travel were relatively uneventful. Radecere won a little money by gambling with Atex and used it to make a down payment to Aric. As a result, Radecere considered Atex a pal and promised to take him to the Yawning Portal when they reached Waterdeep. </p><p></p><p>It began to rain. Most people slept in their wagons, but Nyerhite Verther refused to let Aric sleep in the wagon with him, saying, "I'm not quite that much of a fool." Aric then informed Radecere that he'd take over the place in Oyn's wagon as partial payment for Radecere's debt. The gnome agreed and scampered off to find another place to sleep.</p><p></p><p>After three days of cold rain, mud, and dampness, everyone was beginning to speak longingly about the next wayhouse. In the morning, they woke to find that the rain had let up for a short time, but the ground was covered with purple mushrooms. Hoping they were not poisonous, Ariana poked one with her sword, and it let out a bloodcurdling shriek.</p><p></p><p>Aric cast a <em>silence</em> spell around the wagons so that people could get the horses harnessed, and they plowed through the screaming field. Fortunately, they quickly wore a track that was clear of mushrooms, so the noise decreased as more carts left the field.</p><p></p><p><strong>No Room at the Inn</strong></p><p></p><p>The encounter with the mushrooms slowed the caravan down, but they decided to press on, even though it would mean reaching the next wayhouse late the next evening. Aric rode in the front wagon and cast a <em>light</em> spell to guide the caravan over the last few miles in the dark. When they arrived, however, they received bad news: the entire inn, including the stable, had been rented out by a private party who were not willing to allow anyone else to enter.</p><p></p><p>Reid Sechepol, as caravan leader, tried unsuccessfully to convince the innkeeper to come up with a compromise. When he came back in defeat, the PCs went into the inn to see whether they could do any better. They were joined by Gedsel, the leader of the well-dressed adventuring party, who cheerily announced, "I'm sure I can convince them!"</p><p></p><p>When they entered the inn, they found that the guests were a small group who seemed to be noblemen. Aric began badgering them about why they wouldn't let anyone else in; while they were distracted, the innkeeper told Landin in an undertone that the guests were dangerous and he was too afraid of them to give the caravan any help. Atex used <em>detect thoughts</em> to probe the guests' minds and got a confusing, jumbled reading that resembled nothing human. While the PCs tried to work out exactly what was going on, the the guests grew angry with their interference and revealed their true form as slaads!</p><p></p><p>The slaads were tough opponents, but the PCs eventually prevailed--no thanks to Gedsel, who dived under a table at the first sign of trouble. The innkeeper helped by throwing beer mugs at the slaads. One of them flew wide and knocked out Gedsel as was attempting to sneak out the inn door.</p><p></p><p>When the slaads were finally defeated, the innkeeper thanked the PCs and offered rooms to the whole caravan for free.</p><p></p><p><em>DM Notes: Yes! I'm back!</em></p></blockquote><p></p>
[QUOTE="jayoungr, post: 7152512, member: 6702445"] [b]Atex Dreams[/b] The caravan was subdued that evening after the attack. Orvustia was the center of attention and concern, as she was still recovering from her wounds even with Aric's healing. This distracted her so much that she didn't even notice that Landin spent the entire evening hanging around Ariana. Atex had his familiar dream that night with the ten evil eyes, but this time a wall of flame sprang up behind them, showing the silhouette of a five-headed dragon. He had suspected for some time that the dream was related to Tiamat, but this confirmed it. Then suddenly Aric appeared in the dream standing beside him. "Ah yes," he murmured sagely. "The five-headed fire gecko." Atex woke up suddenly, promised himself to lay off the venison before bed, and went back to sleep. [b]Fungus Humungous[/b] The next few days of travel were relatively uneventful. Radecere won a little money by gambling with Atex and used it to make a down payment to Aric. As a result, Radecere considered Atex a pal and promised to take him to the Yawning Portal when they reached Waterdeep. It began to rain. Most people slept in their wagons, but Nyerhite Verther refused to let Aric sleep in the wagon with him, saying, "I'm not quite that much of a fool." Aric then informed Radecere that he'd take over the place in Oyn's wagon as partial payment for Radecere's debt. The gnome agreed and scampered off to find another place to sleep. After three days of cold rain, mud, and dampness, everyone was beginning to speak longingly about the next wayhouse. In the morning, they woke to find that the rain had let up for a short time, but the ground was covered with purple mushrooms. Hoping they were not poisonous, Ariana poked one with her sword, and it let out a bloodcurdling shriek. Aric cast a [i]silence[/i] spell around the wagons so that people could get the horses harnessed, and they plowed through the screaming field. Fortunately, they quickly wore a track that was clear of mushrooms, so the noise decreased as more carts left the field. [b]No Room at the Inn[/b] The encounter with the mushrooms slowed the caravan down, but they decided to press on, even though it would mean reaching the next wayhouse late the next evening. Aric rode in the front wagon and cast a [i]light[/i] spell to guide the caravan over the last few miles in the dark. When they arrived, however, they received bad news: the entire inn, including the stable, had been rented out by a private party who were not willing to allow anyone else to enter. Reid Sechepol, as caravan leader, tried unsuccessfully to convince the innkeeper to come up with a compromise. When he came back in defeat, the PCs went into the inn to see whether they could do any better. They were joined by Gedsel, the leader of the well-dressed adventuring party, who cheerily announced, "I'm sure I can convince them!" When they entered the inn, they found that the guests were a small group who seemed to be noblemen. Aric began badgering them about why they wouldn't let anyone else in; while they were distracted, the innkeeper told Landin in an undertone that the guests were dangerous and he was too afraid of them to give the caravan any help. Atex used [i]detect thoughts[/i] to probe the guests' minds and got a confusing, jumbled reading that resembled nothing human. While the PCs tried to work out exactly what was going on, the the guests grew angry with their interference and revealed their true form as slaads! The slaads were tough opponents, but the PCs eventually prevailed--no thanks to Gedsel, who dived under a table at the first sign of trouble. The innkeeper helped by throwing beer mugs at the slaads. One of them flew wide and knocked out Gedsel as was attempting to sneak out the inn door. When the slaads were finally defeated, the innkeeper thanked the PCs and offered rooms to the whole caravan for free. [i]DM Notes: Yes! I'm back![/i] [/QUOTE]
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