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Surprise or no surprise?
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<blockquote data-quote="William_2" data-source="post: 2196282" data-attributes="member: 13925"><p>That IS what initiative is for: those situations where you suspect trouble, are as ready as possible- but reflexes still tell.  That is why most encounters start that way- surprise is an extreme situation.</p><p></p><p>Nobody is implying that the characters go first in this case- all anyone is saying is that they should get to ROLL initiative, like in most other encounters, in this case.  Their chance of going first does not become 100%- only higher than 0%.  Also, I don’t believe an ambush is negated merely because there is no surprise round- an ambush is still good as long as you end up going first.  In most situations, one opponent jumping another should not expect 100% success, but incur some risk that the ambushed is still faster than they are.</p><p> I stand by my rule that if you want to ambush, you’d better be fast.  Or stack the deck better than in this example.  If you have to wait for the ambushed to open a door, there is the risk that they will do it too fast.  If the Golem was simply standing out in that hall, hidden, with his mouth already pointed at oblivious approaching characters...hello surprise round...</p></blockquote><p></p>
[QUOTE="William_2, post: 2196282, member: 13925"] That IS what initiative is for: those situations where you suspect trouble, are as ready as possible- but reflexes still tell. That is why most encounters start that way- surprise is an extreme situation. Nobody is implying that the characters go first in this case- all anyone is saying is that they should get to ROLL initiative, like in most other encounters, in this case. Their chance of going first does not become 100%- only higher than 0%. Also, I don’t believe an ambush is negated merely because there is no surprise round- an ambush is still good as long as you end up going first. In most situations, one opponent jumping another should not expect 100% success, but incur some risk that the ambushed is still faster than they are. I stand by my rule that if you want to ambush, you’d better be fast. Or stack the deck better than in this example. If you have to wait for the ambushed to open a door, there is the risk that they will do it too fast. If the Golem was simply standing out in that hall, hidden, with his mouth already pointed at oblivious approaching characters...hello surprise round... [/QUOTE]
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