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<blockquote data-quote="KarinsDad" data-source="post: 2208830" data-attributes="member: 2011"><p>This is not a problem. It is only a problem if you have allowed your players to be "aware" in the past with this situation.</p><p></p><p>Otherwise, it's how the rules work (which most reasonable players do not have a problem with as long as it is fair for both the PCs and the NPCs).</p><p></p><p></p><p></p><p>The solution is simple. Don't allow this.</p><p></p><p>Just because you hear a noise does not make you aware. The noise might be an echo, or something totally unrelated.</p><p></p><p>Limit awareness to actually aware of an opponent that the character would perceive to be an opponent.</p><p></p><p>There are other ways to avoid the "all of the enemies in the room get a surprise round".</p><p></p><p>For one, have the PC opening the door push it open with his arm, but be behind the wall to the side of it. Granted, not all doors have that much room, but most should have at least parital cover (if not full). Have the rest of the PCs further away, around a corner or behind a Tower Shield or whatever.</p><p></p><p>Also, what is good for the goose is good for the gander. Remember, most creatures would not be able to detect opponents on the other side of a closed door (and why ARE doors closed in dungeons most of the time anyway??? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). If the players cast Detect Evil from behind a door, allow THEM to get the same standard action before the opponents get to roll initiative.</p><p></p><p>As long as you are consistent in the ruling, there are no problems. Most closed doors (unless there is a light issue), both sides are unaware and you just roll initiative anyway.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2208830, member: 2011"] This is not a problem. It is only a problem if you have allowed your players to be "aware" in the past with this situation. Otherwise, it's how the rules work (which most reasonable players do not have a problem with as long as it is fair for both the PCs and the NPCs). The solution is simple. Don't allow this. Just because you hear a noise does not make you aware. The noise might be an echo, or something totally unrelated. Limit awareness to actually aware of an opponent that the character would perceive to be an opponent. There are other ways to avoid the "all of the enemies in the room get a surprise round". For one, have the PC opening the door push it open with his arm, but be behind the wall to the side of it. Granted, not all doors have that much room, but most should have at least parital cover (if not full). Have the rest of the PCs further away, around a corner or behind a Tower Shield or whatever. Also, what is good for the goose is good for the gander. Remember, most creatures would not be able to detect opponents on the other side of a closed door (and why ARE doors closed in dungeons most of the time anyway??? ;)). If the players cast Detect Evil from behind a door, allow THEM to get the same standard action before the opponents get to roll initiative. As long as you are consistent in the ruling, there are no problems. Most closed doors (unless there is a light issue), both sides are unaware and you just roll initiative anyway. [/QUOTE]
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