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<blockquote data-quote="boredgremlin" data-source="post: 2223078" data-attributes="member: 31646"><p>No, the party only thinks they know where the baddies are. Its been over a month here. Even golems move sometimes. Besides as an army ranger i trained in entry techniques. The first person kicks open the door and steps aside, the next two move in and go to each corner on the wall the door is on. Others file in and go from side to side. If your surprising the people in the room, even a little this is very effective. In the real world no one can sense you through a wall. But picture yourself in the monsters place here. </p><p> You know the PC's are right on the other side of the door, you breathe in and prepare your poison breath. The doorknob starts turning, or the door blasts in. You knew it was gonna happen. Your ready. The door disapears and immediately you loose the poison breath your holding in. </p><p> The rules are unclear, we have seen that just reading this thread, so i wont quate them. This is a GM call. Pure and simple. I would say because the constructs know there is an enemy right about to open the door they readied an action as per the rules. No surprise, the PC's know there might be danger there and are ready for it. But they dont know the danger knows about them. Thats important. The PC's probably assume they will catch the monsters off gaurd. They wont. Most races move 30ft a round, the spectre can sense 90 ft. That means the monsters have 18 second to prepare. </p><p> So no surprise, the monsters readied actions go, then the players. No flat footed and after the first round initiative is normal. But i would assume the people who are totally aware of thier opponents with time to prepare should be able to ready an action. No matter what RAW might or might not say some common sense has to rule.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2223078, member: 31646"] No, the party only thinks they know where the baddies are. Its been over a month here. Even golems move sometimes. Besides as an army ranger i trained in entry techniques. The first person kicks open the door and steps aside, the next two move in and go to each corner on the wall the door is on. Others file in and go from side to side. If your surprising the people in the room, even a little this is very effective. In the real world no one can sense you through a wall. But picture yourself in the monsters place here. You know the PC's are right on the other side of the door, you breathe in and prepare your poison breath. The doorknob starts turning, or the door blasts in. You knew it was gonna happen. Your ready. The door disapears and immediately you loose the poison breath your holding in. The rules are unclear, we have seen that just reading this thread, so i wont quate them. This is a GM call. Pure and simple. I would say because the constructs know there is an enemy right about to open the door they readied an action as per the rules. No surprise, the PC's know there might be danger there and are ready for it. But they dont know the danger knows about them. Thats important. The PC's probably assume they will catch the monsters off gaurd. They wont. Most races move 30ft a round, the spectre can sense 90 ft. That means the monsters have 18 second to prepare. So no surprise, the monsters readied actions go, then the players. No flat footed and after the first round initiative is normal. But i would assume the people who are totally aware of thier opponents with time to prepare should be able to ready an action. No matter what RAW might or might not say some common sense has to rule. [/QUOTE]
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