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Surprise Round Alternatives?
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<blockquote data-quote="fba827" data-source="post: 4760360" data-attributes="member: 807"><p>As a DM, I dislike the mechanics for surprise round implementation.</p><p></p><p>Main concerns:</p><p>If you have surprise, you have your one action. That's great if you're already in range (artillery or melee in position). But if you're a melee creature not in position, your _attack_ options pretty much come down to charge (otherwise, you're just running up there but not attacking, or spending your action to run a wide circle for eventual flank).</p><p></p><p>I like the idea of getting some sort of attack in the surprise round and always charging on a surprise round gets repetitive (to me).</p><p></p><p></p><p>I know I saw on here once something like ...</p><p>Surprise round: Those who are surprised are dazed until the start of their next turn, while those not surprised get a regular actions.</p><p></p><p>It doesn't appear to cut the rogue first strike ability much since being dazed still grants combat advantage.</p><p></p><p>But I thought I'd ask -- has anyone tried that (or something like it)... and if so, how has it been working for your group?</p><p></p><p></p><p>OR any other options that people have tried that they care to comment on?</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="fba827, post: 4760360, member: 807"] As a DM, I dislike the mechanics for surprise round implementation. Main concerns: If you have surprise, you have your one action. That's great if you're already in range (artillery or melee in position). But if you're a melee creature not in position, your _attack_ options pretty much come down to charge (otherwise, you're just running up there but not attacking, or spending your action to run a wide circle for eventual flank). I like the idea of getting some sort of attack in the surprise round and always charging on a surprise round gets repetitive (to me). I know I saw on here once something like ... Surprise round: Those who are surprised are dazed until the start of their next turn, while those not surprised get a regular actions. It doesn't appear to cut the rogue first strike ability much since being dazed still grants combat advantage. But I thought I'd ask -- has anyone tried that (or something like it)... and if so, how has it been working for your group? OR any other options that people have tried that they care to comment on? Thanks in advance! [/QUOTE]
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