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Surprise Round Alternatives?
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<blockquote data-quote="Nytmare" data-source="post: 4764970" data-attributes="member: 55178"><p>Fba, now that I'm looking at the books, if you're using the stealth/surprise rules as per the DMG, the melee types not getting to do cool things on the first round of combat is kinda entirely their own fault.</p><p> </p><p>First and foremost, surprise typically happens because one group knows about the other and they're laying in wait. Aside from what should be a very rare ambush, every other combat is going to be a straight up initiative roll. The normal "roll for surprise" at the beginning of every combat is a thing of the past. </p><p> </p><p>The DMG suggests making the character with the lowest stealth check make the stealth roll, with party members who are at least 10 squares away making their own checks. That is compared to the passive perception of each creature with every 10 squares away gives the hidden people another +2.</p><p> </p><p>If the party IS staging an ambush, THEY are the ones who decide when they're going to spring that attack, and that means that they can wait till the bad guys are right on top of the melee types to start things rolling.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4764970, member: 55178"] Fba, now that I'm looking at the books, if you're using the stealth/surprise rules as per the DMG, the melee types not getting to do cool things on the first round of combat is kinda entirely their own fault. First and foremost, surprise typically happens because one group knows about the other and they're laying in wait. Aside from what should be a very rare ambush, every other combat is going to be a straight up initiative roll. The normal "roll for surprise" at the beginning of every combat is a thing of the past. The DMG suggests making the character with the lowest stealth check make the stealth roll, with party members who are at least 10 squares away making their own checks. That is compared to the passive perception of each creature with every 10 squares away gives the hidden people another +2. If the party IS staging an ambush, THEY are the ones who decide when they're going to spring that attack, and that means that they can wait till the bad guys are right on top of the melee types to start things rolling. [/QUOTE]
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