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<blockquote data-quote="Arial Black" data-source="post: 7090514" data-attributes="member: 6799649"><p>Hriston, I agree with all that. It all makes sense. It is how I run things and how I would want things to be run....</p><p></p><p>...with one, crucial exception: even though you rightly acknowledge that your sleeping senses are still functioning, and the things those senses pick up may awaken you, <em>you are having sleepers wake up <strong>without</strong> an in-game sensory stimulous, or are inventing a spurious stimulous that automatically awakes sleepers no matter what the assassin does!</em></p><p></p><p>'Starting combat' or 'rolling initiative' is not an in-game thing that can be sensed, it's purely meta-game.</p><p></p><p>'Being stabbed' <strong>is</strong> an in-game thing and would wake a sleeper.</p><p></p><p>But you are having the sleepers awake <em>before</em> that stabbing has hit/damaged! You are having the assassin <em>automatically</em> fail to draw his blade quietly, or automatically wake the sleeper, and there is no in-game sensory justification for doing so.</p><p></p><p>The act of initiating an attack is <strong>not</strong> accompanied by alarm bells and flashing lights, guaranteed to wake every sleeper within 30 feet!</p><p></p><p>You're adjudicating stuff fine except for this. All you need to do to get events to be credible is to roll opposed Stealth/Perception checks to <em><strong>find out</strong></em> if the assassin did something to awaken the sleeper! Neither auto-success nor auto-fail is appropriate here.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7090514, member: 6799649"] Hriston, I agree with all that. It all makes sense. It is how I run things and how I would want things to be run.... ...with one, crucial exception: even though you rightly acknowledge that your sleeping senses are still functioning, and the things those senses pick up may awaken you, [i]you are having sleepers wake up [b]without[/b] an in-game sensory stimulous, or are inventing a spurious stimulous that automatically awakes sleepers no matter what the assassin does![/i] 'Starting combat' or 'rolling initiative' is not an in-game thing that can be sensed, it's purely meta-game. 'Being stabbed' [b]is[/b] an in-game thing and would wake a sleeper. But you are having the sleepers awake [i]before[/i] that stabbing has hit/damaged! You are having the assassin [i]automatically[/i] fail to draw his blade quietly, or automatically wake the sleeper, and there is no in-game sensory justification for doing so. The act of initiating an attack is [b]not[/b] accompanied by alarm bells and flashing lights, guaranteed to wake every sleeper within 30 feet! You're adjudicating stuff fine except for this. All you need to do to get events to be credible is to roll opposed Stealth/Perception checks to [i][b]find out[/b][/i] if the assassin did something to awaken the sleeper! Neither auto-success nor auto-fail is appropriate here. [/QUOTE]
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