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Surprise rounds and Hunter's Quarry
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<blockquote data-quote="WalterKovacs" data-source="post: 4625413" data-attributes="member: 63763"><p>On suprise as a single round:</p><p> </p><p>The quickdraw feat is much more useful, especially when the party is suprised, but you are not. Also, it makes stealth a bit more important, since you need to get into position to have a suprise round that the melee guys can take advantage of it. There are a number of charge based encounter and daily powers that melee characters can take to get more options during suprise rounds. </p><p> </p><p>On the subject of suprise rounds ... I've had a couple situations where the players have been able to suprise the monsters. A couple of monsters have been slain outright before having a chance to act thanks to back to back rogue attacks, both of which were merely at-will powers (deft strike during suprise round and sly flourish the first round of combat). On the other side, I've seen a fighter drop before he had a single action because of back to back volleys from the monsters who got the drop on him. A suprise round, even in 4e, still has a chance at having a big effect on the encounter, and making it a full round would only make it an even bigger deal.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4625413, member: 63763"] On suprise as a single round: The quickdraw feat is much more useful, especially when the party is suprised, but you are not. Also, it makes stealth a bit more important, since you need to get into position to have a suprise round that the melee guys can take advantage of it. There are a number of charge based encounter and daily powers that melee characters can take to get more options during suprise rounds. On the subject of suprise rounds ... I've had a couple situations where the players have been able to suprise the monsters. A couple of monsters have been slain outright before having a chance to act thanks to back to back rogue attacks, both of which were merely at-will powers (deft strike during suprise round and sly flourish the first round of combat). On the other side, I've seen a fighter drop before he had a single action because of back to back volleys from the monsters who got the drop on him. A suprise round, even in 4e, still has a chance at having a big effect on the encounter, and making it a full round would only make it an even bigger deal. [/QUOTE]
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Surprise rounds and Hunter's Quarry
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