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General Tabletop Discussion
*Dungeons & Dragons
Surprise; the kicking down the door type (Starter Box)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6339254" data-attributes="member: 6677017"><p>I'm not sure if the core books will justify this usage, but I'm planning on applying the group checks rule to stealth and surprise chances. So if half the members of a sneaking group beat the passive perception of a group, they surprise them (then each character compares their individual perception to the stealth of each creature to see which creatures they individually are aware once their turn comes up). If the group stealth check fails, the only people surprised are those whose passive perception doesn't beat any of the stealth checks.</p><p></p><p>Of course, we don't know what a group's "passive Wisdom (Perception) pool" is yet, because the term was used but not described. I'm expecting that it will be described in the core books somewhere. Since individual characters are apparently able to "add their passive Wisdom (Perception)" to that group pool, I'm using a temporary house rule that each other character not otherwise preoccupied (per the rules for performing other actions while traveling) adds a +1 to the passive Wisdom (Perception) of the highest member of the group.</p><p></p><p>Makes surprise actually happen now and again. In the playtest, the Keeping Watch rule made sure that our group was <em>never</em> surprised.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6339254, member: 6677017"] I'm not sure if the core books will justify this usage, but I'm planning on applying the group checks rule to stealth and surprise chances. So if half the members of a sneaking group beat the passive perception of a group, they surprise them (then each character compares their individual perception to the stealth of each creature to see which creatures they individually are aware once their turn comes up). If the group stealth check fails, the only people surprised are those whose passive perception doesn't beat any of the stealth checks. Of course, we don't know what a group's "passive Wisdom (Perception) pool" is yet, because the term was used but not described. I'm expecting that it will be described in the core books somewhere. Since individual characters are apparently able to "add their passive Wisdom (Perception)" to that group pool, I'm using a temporary house rule that each other character not otherwise preoccupied (per the rules for performing other actions while traveling) adds a +1 to the passive Wisdom (Perception) of the highest member of the group. Makes surprise actually happen now and again. In the playtest, the Keeping Watch rule made sure that our group was [I]never[/I] surprised. [/QUOTE]
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Surprise; the kicking down the door type (Starter Box)
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