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Community
General Tabletop Discussion
*Dungeons & Dragons
Surprise; the kicking down the door type (Starter Box)
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<blockquote data-quote="KarinsDad" data-source="post: 6340633" data-attributes="member: 2011"><p>My take is that the PCs use group stealth to get up to the door.</p><p></p><p>We all roll initiative. If the group stealth check was successful for one or more enemies, then the PCs get to act without interference. Any enemy who had high enough perception is not surprised and gets to act in initiative order.</p><p></p><p>The PCs not knocking the door down Delay.</p><p></p><p>The PC or PCs knocking the door down get to do a Strength check. With two of them doing it, the one doing the Strength check waits until the second does the Help action.</p><p></p><p>If the door gets knocked open, any PC who still has a turn gets to do so on the surprise round via initiative order like always. So do any enemies that were not surprised and still has a turn (via Delay, or turn did not yet come up).</p><p></p><p>If the door does not get knocked open, then any PC who still has a turn gets to do so on the surprise round. It's still a surprise round at that point. They could try to knock open the door themselves, they could try to set up an ambush, whatever. As a general rule, they cannot target the foes until the PCs get the door open (shy of magic or unusual circumstances).</p><p></p><p>But in order to get to the point of surprise, the PCs need to use either Stealth or a group check on Stealth.</p><p></p><p></p><p>Edit: Just realized that group surprise checks are a bit wonky. If there are 3 different types of monsters in the room, say with Perception 10, 12, and 15, then if half of the PCs beat 10, then the 10 Perception monsters are surprised, if half beat 12 then the 12 Perception monsters are surprised, etc.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6340633, member: 2011"] My take is that the PCs use group stealth to get up to the door. We all roll initiative. If the group stealth check was successful for one or more enemies, then the PCs get to act without interference. Any enemy who had high enough perception is not surprised and gets to act in initiative order. The PCs not knocking the door down Delay. The PC or PCs knocking the door down get to do a Strength check. With two of them doing it, the one doing the Strength check waits until the second does the Help action. If the door gets knocked open, any PC who still has a turn gets to do so on the surprise round via initiative order like always. So do any enemies that were not surprised and still has a turn (via Delay, or turn did not yet come up). If the door does not get knocked open, then any PC who still has a turn gets to do so on the surprise round. It's still a surprise round at that point. They could try to knock open the door themselves, they could try to set up an ambush, whatever. As a general rule, they cannot target the foes until the PCs get the door open (shy of magic or unusual circumstances). But in order to get to the point of surprise, the PCs need to use either Stealth or a group check on Stealth. Edit: Just realized that group surprise checks are a bit wonky. If there are 3 different types of monsters in the room, say with Perception 10, 12, and 15, then if half of the PCs beat 10, then the 10 Perception monsters are surprised, if half beat 12 then the 12 Perception monsters are surprised, etc. [/QUOTE]
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Surprise; the kicking down the door type (Starter Box)
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