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Community
General Tabletop Discussion
*Dungeons & Dragons
Surprise; the kicking down the door type (Starter Box)
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<blockquote data-quote="KarinsDad" data-source="post: 6340701" data-attributes="member: 2011"><p>Well, that's problematic. Thanks.</p><p></p><p></p><p></p><p>I wouldn't think so. I think init is rolled and then PCs turns come up and a bunch of PCs Ready for when the door is finally open. Since there does not appear to be a Charge action either (shy of feats or special class abilities), it might be problematic for melee PCs to get past the door and able to attack. They might just have to move into the room (they could throw a ranged weapon, but that might risk the NPCs shutting the door before the PCs actually get inside the room if some of the NPCs are not surprised or if none of the PCs move in before the following round).</p><p></p><p>PCs do not get to do combat actions before init seems to be the intent and does simplify things. Determine surprise, Establish positions, Roll initiative, Take turns. PCs get to use the Ready action to wait until the one PC fires the arrow or opens the door, or whatever the trigger may be if their init was higher, but they do not get to roll initiative after he does so.</p><p></p><p></p><p></p><p>I wouldn't change the rules on this. RAW handles it. The PC busting down the door with the lowest init forces the rest of the PCs to use Readied actions. No need to change RAW if RAW doesn't have a flaw.</p><p></p><p></p><p>Thanks for letting me know about Delay. I really like Ready as written now. No need to change initiative order anymore. Sweet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6340701, member: 2011"] Well, that's problematic. Thanks. I wouldn't think so. I think init is rolled and then PCs turns come up and a bunch of PCs Ready for when the door is finally open. Since there does not appear to be a Charge action either (shy of feats or special class abilities), it might be problematic for melee PCs to get past the door and able to attack. They might just have to move into the room (they could throw a ranged weapon, but that might risk the NPCs shutting the door before the PCs actually get inside the room if some of the NPCs are not surprised or if none of the PCs move in before the following round). PCs do not get to do combat actions before init seems to be the intent and does simplify things. Determine surprise, Establish positions, Roll initiative, Take turns. PCs get to use the Ready action to wait until the one PC fires the arrow or opens the door, or whatever the trigger may be if their init was higher, but they do not get to roll initiative after he does so. I wouldn't change the rules on this. RAW handles it. The PC busting down the door with the lowest init forces the rest of the PCs to use Readied actions. No need to change RAW if RAW doesn't have a flaw. Thanks for letting me know about Delay. I really like Ready as written now. No need to change initiative order anymore. Sweet! :cool: [/QUOTE]
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Surprise; the kicking down the door type (Starter Box)
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