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General Tabletop Discussion
*Dungeons & Dragons
Surprise; the kicking down the door type (Starter Box)
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<blockquote data-quote="Sword of Spirit" data-source="post: 6340766" data-attributes="member: 6677017"><p>In general that's how I rule it too. It's more problematic when the initiating action is one of the characters/monsters sniping the other party. Do I let the sniper have 2 guaranteed actions (and a chance of a third) before his opponents can act? That's what will happen if he attacks before the initiative order begins.</p><p></p><p>I do think it probably works out best just to use the Ready action, though.</p><p></p><p></p><p></p><p>Yep, after having thought about it, I think that's the way to go. In the last packet I wasn't so keen on it, because you had a lot of limits on what actions could be readied (no spellcasting for example). Now that you can ready any action the only limitation applicable to this situation is that the characters won't be able to move with their readied action (unless it's an action to Dash). That makes sense however, since with characters with varying degrees of reflexes all attempting to time actions within a few seconds, it makes sense that not everyone would be able to move exactly when they want to, some people might lag behind, etc. Everyone still gets to perform an action of their choice in the surprise round though, and that's what's important.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6340766, member: 6677017"] In general that's how I rule it too. It's more problematic when the initiating action is one of the characters/monsters sniping the other party. Do I let the sniper have 2 guaranteed actions (and a chance of a third) before his opponents can act? That's what will happen if he attacks before the initiative order begins. I do think it probably works out best just to use the Ready action, though. Yep, after having thought about it, I think that's the way to go. In the last packet I wasn't so keen on it, because you had a lot of limits on what actions could be readied (no spellcasting for example). Now that you can ready any action the only limitation applicable to this situation is that the characters won't be able to move with their readied action (unless it's an action to Dash). That makes sense however, since with characters with varying degrees of reflexes all attempting to time actions within a few seconds, it makes sense that not everyone would be able to move exactly when they want to, some people might lag behind, etc. Everyone still gets to perform an action of their choice in the surprise round though, and that's what's important. [/QUOTE]
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Surprise; the kicking down the door type (Starter Box)
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