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<blockquote data-quote="KarinsDad" data-source="post: 6678580" data-attributes="member: 2011"><p>True. But, the issue is more for a single BBEG or a few lieutenants.</p><p></p><p>It is even more important to realize that once PCs get to say level 5, the PC casting Faerie Fire can cast it round after round after round if the foe he wants to hit keeps saving. Sooner or later, the foe will almost always fail the save. When fighting a Dragon or a Beholder or a Lich, the super increase in damage is worth casting it multiple rounds in a row until it sticks (or cast by multiple PCs until it sticks).</p><p></p><p>And the odds of it working against most foes on the first cast is usually in the 50% to 70% range. Saving is the exception instead of the rule.</p><p></p><p>Sure, it might not work right away. But when it does, it is incredibly powerful. The number of resources required by a party not using that spell vs. one using that spell is significantly greater for the same level of threats.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6678580, member: 2011"] True. But, the issue is more for a single BBEG or a few lieutenants. It is even more important to realize that once PCs get to say level 5, the PC casting Faerie Fire can cast it round after round after round if the foe he wants to hit keeps saving. Sooner or later, the foe will almost always fail the save. When fighting a Dragon or a Beholder or a Lich, the super increase in damage is worth casting it multiple rounds in a row until it sticks (or cast by multiple PCs until it sticks). And the odds of it working against most foes on the first cast is usually in the 50% to 70% range. Saving is the exception instead of the rule. Sure, it might not work right away. But when it does, it is incredibly powerful. The number of resources required by a party not using that spell vs. one using that spell is significantly greater for the same level of threats. [/QUOTE]
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