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Surprise with a fight in progress is possible?
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<blockquote data-quote="AmerginLiath" data-source="post: 6458152" data-attributes="member: 777"><p>I like Umbran's take on it. Simply adding reinforcements to one side or the other doesn't do much to change the narrative of battle, just the structure of forces (which can already fluctuate with in-battle healing and summoning). However, the introduce of new 'sides' can change the dynamic entirely by creating a third party with either their own agenda or forcing multiple sides to reshuffle sympathies/antipathies (in the classic case, the two groups fighting each other just a round ago might be forced to basically team up if a common foe suddenly emerges). There are a number of narrative possibilities wherein a new encounter structure can emerge even within the same microscopic time of count-by-rounds.</p><p></p><p>Of course, I'd rule – and have ruled – that certain changes on the ground can force new initiative roles (and even occasionally new surprise roles if something so unpredictable is done by one side that it changes the situation so dramatically that the other would be logically sidestepped for a few seconds), even in the absence of changes in who's-who on the field. It's all part and parcel of the game's evolution from a wargame simulation to a collaborative storytelling engine.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6458152, member: 777"] I like Umbran's take on it. Simply adding reinforcements to one side or the other doesn't do much to change the narrative of battle, just the structure of forces (which can already fluctuate with in-battle healing and summoning). However, the introduce of new 'sides' can change the dynamic entirely by creating a third party with either their own agenda or forcing multiple sides to reshuffle sympathies/antipathies (in the classic case, the two groups fighting each other just a round ago might be forced to basically team up if a common foe suddenly emerges). There are a number of narrative possibilities wherein a new encounter structure can emerge even within the same microscopic time of count-by-rounds. Of course, I'd rule – and have ruled – that certain changes on the ground can force new initiative roles (and even occasionally new surprise roles if something so unpredictable is done by one side that it changes the situation so dramatically that the other would be logically sidestepped for a few seconds), even in the absence of changes in who's-who on the field. It's all part and parcel of the game's evolution from a wargame simulation to a collaborative storytelling engine. [/QUOTE]
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