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<blockquote data-quote="Obryn" data-source="post: 5984897" data-attributes="member: 11821"><p>Well, my <em>very</em> favorite surprise rules resemble the ones Green Ronin came up with for their Black Company Campaign Setting. More or less, surprise damage went straight to Constitution. I don't like ability score damage, but I love the thought behind it. And that thought is, "being unable to defend yourself really hurts." It makes ambushes extremely beneficial, and even allows for characters - no matter how high level - to get taken down in one shot.</p><p></p><p><strong>However</strong>, I don't think that's a great rule for generalized D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I prefer it when surprise only happens via planning or lack thereof, and I want it to be a big advantage. The 3e/4e rules are fine for this, IMO.</p><p></p><p>I don't like the +20 thing because it makes other stuff tricky.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5984897, member: 11821"] Well, my [I]very[/I] favorite surprise rules resemble the ones Green Ronin came up with for their Black Company Campaign Setting. More or less, surprise damage went straight to Constitution. I don't like ability score damage, but I love the thought behind it. And that thought is, "being unable to defend yourself really hurts." It makes ambushes extremely beneficial, and even allows for characters - no matter how high level - to get taken down in one shot. [B]However[/B], I don't think that's a great rule for generalized D&D. ;) I prefer it when surprise only happens via planning or lack thereof, and I want it to be a big advantage. The 3e/4e rules are fine for this, IMO. I don't like the +20 thing because it makes other stuff tricky. -O [/QUOTE]
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