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Surprising character builds.
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<blockquote data-quote="Sacrosanct" data-source="post: 7874764" data-attributes="member: 15700"><p>This thread isn’t so much around optimized builds, because those are intentional, but what character builds have you played with and they ended up surprising for mechanical reasons, one way or the other, for good or for bad? Characters you did not build for optimized reasons, but may have ended up that way</p><p></p><p>For example, the two campaigns I’m playing in, in one I have a halfling ranger gloomstalker. In the other, a gnome abjurer. Both are level 4, but it’s very slow progression and both have had many hours and days playing.</p><p>In both cases, I was a bit surprised. With the gloomstalker, he is almost OP. Better than the assassin at first round...well...assassinating. Bonus action or hunters mark, then you get two attacks on round 1, with one of them with an extra d8 damage. With a long bow, that’s 3d8+2d6 base, not even counting +3 DEX bonus or sharpshooter.</p><p></p><p>With the abjurer, even after many combats, I’ve yet to lose a single core HP. Which I suppose is the point lol. But I wasn’t expecting to remain untouched so far and so long. Between shield reaction and abjurer ward, I’ve been able to prevent or reduce all damage so far. Especially in combination with timely spells like protection from evil.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7874764, member: 15700"] This thread isn’t so much around optimized builds, because those are intentional, but what character builds have you played with and they ended up surprising for mechanical reasons, one way or the other, for good or for bad? Characters you did not build for optimized reasons, but may have ended up that way For example, the two campaigns I’m playing in, in one I have a halfling ranger gloomstalker. In the other, a gnome abjurer. Both are level 4, but it’s very slow progression and both have had many hours and days playing. In both cases, I was a bit surprised. With the gloomstalker, he is almost OP. Better than the assassin at first round...well...assassinating. Bonus action or hunters mark, then you get two attacks on round 1, with one of them with an extra d8 damage. With a long bow, that’s 3d8+2d6 base, not even counting +3 DEX bonus or sharpshooter. With the abjurer, even after many combats, I’ve yet to lose a single core HP. Which I suppose is the point lol. But I wasn’t expecting to remain untouched so far and so long. Between shield reaction and abjurer ward, I’ve been able to prevent or reduce all damage so far. Especially in combination with timely spells like protection from evil. [/QUOTE]
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