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<blockquote data-quote="mvincent" data-source="post: 2919262" data-attributes="member: 27034"><p>You are incorrect. I have done so, a lot. Actually, I have used all the suggestions I made (to good effect), so your protests would be moot even if they were mechanically correct.</p><p></p><p>Charging is a full round action for the horse, but not for the rider. The <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#mountedCombat" target="_blank">rules</a> actually say:</p><p><em>"If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge."</em></p><p></p><p>Charging is difficult on an untrained horse (hence the need for a high ride skill), and provokes an AoO, but it can be done.</p><p></p><p>They lasted long enough for me (and several other people that I have seen use this trick). Usually the war horse was easy enough to get, but using the others (especially the rhino) can be a blast if you have a high enough ride skill.</p><p></p><p>Now you are just making up stuff to debate about. Anyway, <a href="http://www.wizards.com/default.asp?x=dnd/rg/20050222a" target="_blank">this Rules of the Game article</a> should cover it:</p><p>"<em><strong>Intelligent Mounts </strong> </em></p><p><em>According to the Dungeon Master's Guide, a mount with an Intelligence score of 3 or higher acts like an NPC ally rather than a mount. Riding such an ally works much like riding an aggressive mount in battle (see Part Two), except that you don't have to make a Ride check to act while riding. (If your mount carries you willingly, the ride is smooth enough so your actions aren't restricted.) You also cannot make a Ride check to control the mount's actions, but you can make a Diplomacy (or possibly a Wild Empathy) check to get the mount to accept your direction. If you do, your mount acts just like a mount trained for combat riding.</em>"</p><p></p><p>Skeletons retain the weapon proficiencies of the base creature (and evidently armor proficiencies as well, since the Human Warrior Skeleton example is using a shield without penalty). There is no reason to think that an animated warhorse would be difficult to control (and it certainly wouldn't get spooked). But, having used them often, I agree that skeletal mounts have great potential for hilarity. However their DR, immunity to cold and general tirelessness can sometimes make up for it.</p><p></p><p>Also incorrect. The <a href="http://www.d20srd.org/srd/specialAbilities.htm#fly" target="_blank">rules</a> say:</p><p><em>"A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.)"</em></p><p></p><p>Given that flying mounts are a mainstay of D&D, I'm unsure what you are trying to refute.</p><p></p><p><span style="font-size: 9px"><em>Edit: almost forgot this one:</em></span></p><p>The emphasis is yours. The spell's description does not say or imply that the mount can <strong><em>only</em></strong> be used by you. Granted, when I used this I did have the caster level to create it for myself, but if the DM said that I could not allow someone else to ride the mount I would have questioned him on it.</p></blockquote><p></p>
[QUOTE="mvincent, post: 2919262, member: 27034"] You are incorrect. I have done so, a lot. Actually, I have used all the suggestions I made (to good effect), so your protests would be moot even if they were mechanically correct. Charging is a full round action for the horse, but not for the rider. The [URL=http://www.d20srd.org/srd/combat/specialAttacks.htm#mountedCombat]rules[/URL] actually say: [I]"If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge."[/I] Charging is difficult on an untrained horse (hence the need for a high ride skill), and provokes an AoO, but it can be done. They lasted long enough for me (and several other people that I have seen use this trick). Usually the war horse was easy enough to get, but using the others (especially the rhino) can be a blast if you have a high enough ride skill. Now you are just making up stuff to debate about. Anyway, [URL=http://www.wizards.com/default.asp?x=dnd/rg/20050222a]this Rules of the Game article[/URL] should cover it: "[I][B]Intelligent Mounts [/B] According to the Dungeon Master's Guide, a mount with an Intelligence score of 3 or higher acts like an NPC ally rather than a mount. Riding such an ally works much like riding an aggressive mount in battle (see Part Two), except that you don't have to make a Ride check to act while riding. (If your mount carries you willingly, the ride is smooth enough so your actions aren't restricted.) You also cannot make a Ride check to control the mount's actions, but you can make a Diplomacy (or possibly a Wild Empathy) check to get the mount to accept your direction. If you do, your mount acts just like a mount trained for combat riding.[/I]" Skeletons retain the weapon proficiencies of the base creature (and evidently armor proficiencies as well, since the Human Warrior Skeleton example is using a shield without penalty). There is no reason to think that an animated warhorse would be difficult to control (and it certainly wouldn't get spooked). But, having used them often, I agree that skeletal mounts have great potential for hilarity. However their DR, immunity to cold and general tirelessness can sometimes make up for it. Also incorrect. The [URL=http://www.d20srd.org/srd/specialAbilities.htm#fly]rules[/URL] say: [I]"A creature with a fly speed can move through the air at the indicated speed if carrying no more than a light load. (Note that medium armor does not necessarily constitute a medium load.)"[/I] Given that flying mounts are a mainstay of D&D, I'm unsure what you are trying to refute. [SIZE=1][I]Edit: almost forgot this one:[/I][/SIZE] The emphasis is yours. The spell's description does not say or imply that the mount can [B][I]only[/I][/B] be used by you. Granted, when I used this I did have the caster level to create it for myself, but if the DM said that I could not allow someone else to ride the mount I would have questioned him on it. [/QUOTE]
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