Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Surprising the GM, or, Random Content in Dungeons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralif Redhammer" data-source="post: 7952936" data-attributes="member: 30438"><p>I think it's best to have some planned and some random elements. Too much of one or the other and it starts to feel like the PCs are just along for the ride. I routinely include sections in my adventures that I have no idea what's going to happen or how the PCs are going to solve it. And when I'm in a pinch for ideas, I will absolutely grab a book with some random tables and use it in the middle of a session.</p><p></p><p>One of my favorite DMing stories from the old days was when 2e was still in the progress of coming out. We had the 2e PHB, but the rest was still 1e. I decided to run a completely random dungeon crawl with the 1e DMG's appendix A (I think). It ended with a memorable encounter with a lich that ended up being a recurring foe for the campaign.</p><p></p><p>The experience made me feel in a lot of ways like I was a player alongside them. I did not know what was coming next, and only had scant seconds from dice roll to implementation to come up with something.</p><p></p><p>All that being said, I think the main problem with Appendix A is that, depending on the dice rolls, you could end up with a whole lot of "nothing happens." Or worse "Ah, yeah, sorry, the dungeon is just a single straight corridor going on forever." What I want from random generation these days is something that<em> sparks ideas</em>, like The Dungeon Alphabet.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7952936, member: 30438"] I think it's best to have some planned and some random elements. Too much of one or the other and it starts to feel like the PCs are just along for the ride. I routinely include sections in my adventures that I have no idea what's going to happen or how the PCs are going to solve it. And when I'm in a pinch for ideas, I will absolutely grab a book with some random tables and use it in the middle of a session. One of my favorite DMing stories from the old days was when 2e was still in the progress of coming out. We had the 2e PHB, but the rest was still 1e. I decided to run a completely random dungeon crawl with the 1e DMG's appendix A (I think). It ended with a memorable encounter with a lich that ended up being a recurring foe for the campaign. The experience made me feel in a lot of ways like I was a player alongside them. I did not know what was coming next, and only had scant seconds from dice roll to implementation to come up with something. All that being said, I think the main problem with Appendix A is that, depending on the dice rolls, you could end up with a whole lot of "nothing happens." Or worse "Ah, yeah, sorry, the dungeon is just a single straight corridor going on forever." What I want from random generation these days is something that[I] sparks ideas[/I], like The Dungeon Alphabet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Surprising the GM, or, Random Content in Dungeons
Top