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Surprising the GM, or, Random Content in Dungeons
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<blockquote data-quote="GMMichael" data-source="post: 7953539" data-attributes="member: 6685730"><p>Good to hear - the chance to feel like a player might be a way to entice people to master games. I enjoy standard GMing, but an added, player-perspective element of "what could be next?" sounds like a fun addition.</p><p></p><p>Too much "nothing happens" is bad, but some "nothing happens" is just enough to be scary. And I have to say, the corridor-that-goes-on-forever sounds pretty cool, in a weird '80s movie sort of way.</p><p></p><p></p><p>Passing the GM conch is a bit too much for me. Once you do that, you need to have rock-solid agreement amongst players that everyone has the same goal (and hopefully the same theme), or you need rock-solid rules that each new "GM" has to follow. My approach to random dungeons is more of a time-saving tool for GMs ("oops, forgot I had to make a map for tonight!") than a style of play. But yeah, as I mentioned above, it might help the GM feel more like a PC.</p><p></p><p>I've been to the donjon. Seen its depths. No one comes back the same from that.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7953539, member: 6685730"] Good to hear - the chance to feel like a player might be a way to entice people to master games. I enjoy standard GMing, but an added, player-perspective element of "what could be next?" sounds like a fun addition. Too much "nothing happens" is bad, but some "nothing happens" is just enough to be scary. And I have to say, the corridor-that-goes-on-forever sounds pretty cool, in a weird '80s movie sort of way. Passing the GM conch is a bit too much for me. Once you do that, you need to have rock-solid agreement amongst players that everyone has the same goal (and hopefully the same theme), or you need rock-solid rules that each new "GM" has to follow. My approach to random dungeons is more of a time-saving tool for GMs ("oops, forgot I had to make a map for tonight!") than a style of play. But yeah, as I mentioned above, it might help the GM feel more like a PC. I've been to the donjon. Seen its depths. No one comes back the same from that. [/QUOTE]
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