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Surprising the GM, or, Random Content in Dungeons
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<blockquote data-quote="Reynard" data-source="post: 7953560" data-attributes="member: 467"><p>Random encounters are the perfect sure for the GM ruts. We all do it, leaning on the same tropes and cliches because they are comfortable for us. We choose the same monsters and villains and themes and repeat the same descriptions. Adding random generators to the mix not only allows us to be surprised along with the players, it forces us out of our comfort zones and to be creative on the fly. I think ALL adventures -- no matter how much of a railroad adventure path -- need random elements thrown in and fairly regular intervals.</p><p></p><p>Note that those elements don't have to be, and in fact shouldn't be, just lists of monsters to fight.They should include descriptions of places and things and trappings. They should include personality quirks of NPCs and eccentricities of monsters. They should include events, both mundane and magical. They should happen in the dungeon,on the trail, in the wild and in the town.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7953560, member: 467"] Random encounters are the perfect sure for the GM ruts. We all do it, leaning on the same tropes and cliches because they are comfortable for us. We choose the same monsters and villains and themes and repeat the same descriptions. Adding random generators to the mix not only allows us to be surprised along with the players, it forces us out of our comfort zones and to be creative on the fly. I think ALL adventures -- no matter how much of a railroad adventure path -- need random elements thrown in and fairly regular intervals. Note that those elements don't have to be, and in fact shouldn't be, just lists of monsters to fight.They should include descriptions of places and things and trappings. They should include personality quirks of NPCs and eccentricities of monsters. They should include events, both mundane and magical. They should happen in the dungeon,on the trail, in the wild and in the town. [/QUOTE]
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