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Surprising the GM, or, Random Content in Dungeons
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<blockquote data-quote="uzirath" data-source="post: 7971536" data-attributes="member: 8495"><p>I have yet to run a DW game, but my GURPS games often feel this way too. Not just in the sense of "I don't know whether they will win this battle," but rather, "I have no idea how they will react to this NPC and depending what they do, this session could go in too many directions for me to prepare for." I love those sorts of sessions.</p><p></p><p>Learning how to play now with VTTs has been tough in this regard. Roll20 seems to work best if your have all of your maps and tokens prepared in advance. That's devilishly hard to do if you have no idea what might happen in the session. I'm finding myself loading up visuals to support the campaign session rather than battlemaps.</p><p></p><p></p><p></p><p>One could quibble endlessly about the exact details of these lists, but it's definitely interesting to think about. I think I'd put immersion above challenges for myself, generally. I also don't so much "enforce" the rules as much as being a rules resource (since I usually know them better than my players). We regularly toss the rules out the window, though, when they aren't doing what we need them to do.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7971536, member: 8495"] I have yet to run a DW game, but my GURPS games often feel this way too. Not just in the sense of "I don't know whether they will win this battle," but rather, "I have no idea how they will react to this NPC and depending what they do, this session could go in too many directions for me to prepare for." I love those sorts of sessions. Learning how to play now with VTTs has been tough in this regard. Roll20 seems to work best if your have all of your maps and tokens prepared in advance. That's devilishly hard to do if you have no idea what might happen in the session. I'm finding myself loading up visuals to support the campaign session rather than battlemaps. One could quibble endlessly about the exact details of these lists, but it's definitely interesting to think about. I think I'd put immersion above challenges for myself, generally. I also don't so much "enforce" the rules as much as being a rules resource (since I usually know them better than my players). We regularly toss the rules out the window, though, when they aren't doing what we need them to do. [/QUOTE]
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