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Surprisingly Lethal Side Effect of Multiattack
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<blockquote data-quote="Ashkelon" data-source="post: 7003502" data-attributes="member: 6774887"><p>Why?</p><p></p><p>D&D what good comes from playing monsters in such a manner? If a monster is mart enough to kill a player, why wouldn't they? What benefit comes to a monster from spreading out his damage? </p><p></p><p>The game is more fun when there is an actual sense of danger in each combat. And monsters should be played to their intelligence. Any creature with any modicum of intelligence should know that removing a creature from combat is much better than spreading out damage. And any creature with even a little bit of intelligence should know that killing a creature to prevent it from being healed mid combat is probably a better choice than leaving it breathing and able to fight again. </p><p></p><p>Sure, playing with such tactics makes combat more deadly, but is that really much of a problem. In general 5e combat is rather easy anyway.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 7003502, member: 6774887"] Why? D&D what good comes from playing monsters in such a manner? If a monster is mart enough to kill a player, why wouldn't they? What benefit comes to a monster from spreading out his damage? The game is more fun when there is an actual sense of danger in each combat. And monsters should be played to their intelligence. Any creature with any modicum of intelligence should know that removing a creature from combat is much better than spreading out damage. And any creature with even a little bit of intelligence should know that killing a creature to prevent it from being healed mid combat is probably a better choice than leaving it breathing and able to fight again. Sure, playing with such tactics makes combat more deadly, but is that really much of a problem. In general 5e combat is rather easy anyway. [/QUOTE]
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Surprisingly Lethal Side Effect of Multiattack
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