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General Tabletop Discussion
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Surprisingly Lethal Side Effect of Multiattack
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<blockquote data-quote="Uller" data-source="post: 7003883" data-attributes="member: 413"><p>DMs should play monsters based on what motivates the monsters (or NPC). Not on what is more or less lethal to PCs. If a DM wants to 'win' by killing PCs, he can.</p><p></p><p>Undead are driven by hatred of the living. A ghoul takes down one a PC to 0 hp, then it's next attack should be on that PC. But some undead are just mindless and attack whatever is standing in front of them. </p><p></p><p>A predator might go for a grapple to pull away it's food where it can safely eat.</p><p></p><p>Most humanoids are fighting first and foremost to live. If a target drops, they aren't going to keep wailing on that target any more than the PCs do unless they have a reason to. They will turn to the next biggest threat that they can incapacitate. If a healer is present, maybe they will try to make sure an unconscious PC "stays down", but that means playing humanoids as if they optimize their tactics for fighting adventuring parties. Do your humanoids commonly fight against enemies that have a healer? If not then they probably wouldn't immediately optimize for it.</p><p></p><p>An NPC with a vendetta against a particular PC or one that is hoping to kill one or two PCs and then flee might go for the kill shot against an unconscious target.</p><p></p><p>Typically rolling multiple attacks at once is nothing more than a convenience for when it doesn't matter. But once decisions about what the next target will be have to be made, I typically make one attack at a time. </p><p></p><p>Also a question a DM has to answer...do NPCs/Monsters typically get death saves or is 0 hp dead. If 0 hp is dead for a monster then monsters probably shouldn't assume that a PC at 0 hp is still alive.</p></blockquote><p></p>
[QUOTE="Uller, post: 7003883, member: 413"] DMs should play monsters based on what motivates the monsters (or NPC). Not on what is more or less lethal to PCs. If a DM wants to 'win' by killing PCs, he can. Undead are driven by hatred of the living. A ghoul takes down one a PC to 0 hp, then it's next attack should be on that PC. But some undead are just mindless and attack whatever is standing in front of them. A predator might go for a grapple to pull away it's food where it can safely eat. Most humanoids are fighting first and foremost to live. If a target drops, they aren't going to keep wailing on that target any more than the PCs do unless they have a reason to. They will turn to the next biggest threat that they can incapacitate. If a healer is present, maybe they will try to make sure an unconscious PC "stays down", but that means playing humanoids as if they optimize their tactics for fighting adventuring parties. Do your humanoids commonly fight against enemies that have a healer? If not then they probably wouldn't immediately optimize for it. An NPC with a vendetta against a particular PC or one that is hoping to kill one or two PCs and then flee might go for the kill shot against an unconscious target. Typically rolling multiple attacks at once is nothing more than a convenience for when it doesn't matter. But once decisions about what the next target will be have to be made, I typically make one attack at a time. Also a question a DM has to answer...do NPCs/Monsters typically get death saves or is 0 hp dead. If 0 hp is dead for a monster then monsters probably shouldn't assume that a PC at 0 hp is still alive. [/QUOTE]
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