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Surprisingly Lethal Side Effect of Multiattack
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<blockquote data-quote="ccooke" data-source="post: 7006047" data-attributes="member: 6695890"><p>I tend to try to work out what the monsters would do.</p><p></p><p>Most creatures will switch targets if someone goes down, because they feel threatened by them. There are two cases where I would have the monsters actually attack damaged enemies:</p><p></p><p>1) Anything motivated by hunger that doesn't know about or isn't threatened by the party. Because the players reacting to something trying to eat one of them is a nice motivation.</p><p></p><p>2) Intelligent, tactically trained or lead enemies who have seen the party using in-combat healing to bring someone back up. In that case, I'll happily have them make one extra attack to a downed PC. I telegraph this clearly the first few times a party sees it, though - one of them shouting something like "They've got a healer - if they go down, make sure they stay down". The party learns to expect it after a while.</p><p></p><p>The death save system is something I'm very glad was imported from 4e - unlike the 3e system of -10 and you're dead, it means I as the GM feel that it's perfectly reasonable for me to damage a downed PC if the situation calls for it.</p></blockquote><p></p>
[QUOTE="ccooke, post: 7006047, member: 6695890"] I tend to try to work out what the monsters would do. Most creatures will switch targets if someone goes down, because they feel threatened by them. There are two cases where I would have the monsters actually attack damaged enemies: 1) Anything motivated by hunger that doesn't know about or isn't threatened by the party. Because the players reacting to something trying to eat one of them is a nice motivation. 2) Intelligent, tactically trained or lead enemies who have seen the party using in-combat healing to bring someone back up. In that case, I'll happily have them make one extra attack to a downed PC. I telegraph this clearly the first few times a party sees it, though - one of them shouting something like "They've got a healer - if they go down, make sure they stay down". The party learns to expect it after a while. The death save system is something I'm very glad was imported from 4e - unlike the 3e system of -10 and you're dead, it means I as the GM feel that it's perfectly reasonable for me to damage a downed PC if the situation calls for it. [/QUOTE]
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