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Surprisingly Lethal Side Effect of Multiattack
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<blockquote data-quote="ScaleyBob" data-source="post: 7007349" data-attributes="member: 6852514"><p>I like both of these - the idea of a big, slavering monster taking someone down to zero HP, then licking it's lips and salivating because next turn it's going to eat them should give any player the willies. Should encourage much panicked healing.</p><p></p><p>Intelligent, nasty and possibly dishonourable NPCs should definitely do that. I also suspect that almost any opponent with Multi attack who can't get to another PC could well use their extra attack on the downed PC, just to be sure.</p><p></p><p>The 5E Death Saving throw system is great - it improves on the already good 4E system, with the stabilizing after 3 successes, and the standing up on a roll of a 20/two fails on a roll of a one. 4E didn't have either of those, and failed death saves didn't go away until you took a short rest. There were a few monsters in 4E that could force PCs to take Death Saves with their attacks - they always added a certain level of worry to any fight they showed up in. Not entirely sure how to replicate that effect in 5E.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7007349, member: 6852514"] I like both of these - the idea of a big, slavering monster taking someone down to zero HP, then licking it's lips and salivating because next turn it's going to eat them should give any player the willies. Should encourage much panicked healing. Intelligent, nasty and possibly dishonourable NPCs should definitely do that. I also suspect that almost any opponent with Multi attack who can't get to another PC could well use their extra attack on the downed PC, just to be sure. The 5E Death Saving throw system is great - it improves on the already good 4E system, with the stabilizing after 3 successes, and the standing up on a roll of a 20/two fails on a roll of a one. 4E didn't have either of those, and failed death saves didn't go away until you took a short rest. There were a few monsters in 4E that could force PCs to take Death Saves with their attacks - they always added a certain level of worry to any fight they showed up in. Not entirely sure how to replicate that effect in 5E. [/QUOTE]
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