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<blockquote data-quote="fireinthedust" data-source="post: 5143389" data-attributes="member: 51930"><p>I was thinking about that. I think an interesting option was presented in one of the later MMs, in the form of more higher-level examples of current monsters. Not just the ones presented in Ecology articles, of one-off special monsters, but rather a pile of examples of a particular race for use by GMs.</p><p> Like the Goblins in RotRL, how in the Bestiary they're 1st level warriors; but if I wanted to make some Goblin Bards or Barbarians, or even an elite group of Goblin Rogues or Fighters, it might be more realistic for an adventuring party encountering a cadre of the little blighters.</p><p></p><p>I just don't know whether just having more upper-CR critters is a good idea. Like in Savage Tide's later episodes, how there was this assassin based on a demon but with two assassin levels. I mean, just two. The rest were the usual monster HD. While that's good for a foundation, I think there's a lot of things that monsters don't make up for vs. PCs unless they've got more... well, stuff going for them. </p><p></p><p>Granted, yes there should be big beasties like the Shoggoth: so glad that's a Core PF monsters, actually; and more giant scorpions and spiders and dragons and such. That makes sense, and should be that way.</p><p> But I like the idea of a base-race being, like, CR8 and then level up the more powerful options. At least for the intelligent creatures. My defense for this is that if I wanted to have Cyclopes Archmages, they by definition have to be Epic Level before I can pit them against my players *if* the base race is CR20. Since they're CR5, I can pile on some levels and have them ready to challenge the PCs in a reasonable manner.</p><p></p><p>I guess I'm thinking about the power creep that happened in 3.x, like in FR. </p><p>Then again, there is the problem of having GMs leveling up *every* monsters once the players are around 8th level.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5143389, member: 51930"] I was thinking about that. I think an interesting option was presented in one of the later MMs, in the form of more higher-level examples of current monsters. Not just the ones presented in Ecology articles, of one-off special monsters, but rather a pile of examples of a particular race for use by GMs. Like the Goblins in RotRL, how in the Bestiary they're 1st level warriors; but if I wanted to make some Goblin Bards or Barbarians, or even an elite group of Goblin Rogues or Fighters, it might be more realistic for an adventuring party encountering a cadre of the little blighters. I just don't know whether just having more upper-CR critters is a good idea. Like in Savage Tide's later episodes, how there was this assassin based on a demon but with two assassin levels. I mean, just two. The rest were the usual monster HD. While that's good for a foundation, I think there's a lot of things that monsters don't make up for vs. PCs unless they've got more... well, stuff going for them. Granted, yes there should be big beasties like the Shoggoth: so glad that's a Core PF monsters, actually; and more giant scorpions and spiders and dragons and such. That makes sense, and should be that way. But I like the idea of a base-race being, like, CR8 and then level up the more powerful options. At least for the intelligent creatures. My defense for this is that if I wanted to have Cyclopes Archmages, they by definition have to be Epic Level before I can pit them against my players *if* the base race is CR20. Since they're CR5, I can pile on some levels and have them ready to challenge the PCs in a reasonable manner. I guess I'm thinking about the power creep that happened in 3.x, like in FR. Then again, there is the problem of having GMs leveling up *every* monsters once the players are around 8th level. [/QUOTE]
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