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Surprisingly, nothing breaks when switching D&D to 2d10 instead of d20
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<blockquote data-quote="loverdrive" data-source="post: 8146069" data-attributes="member: 7027139"><p>Just to clarify: my definition of "nothing breaks" isn't "nothing changes" (at which case, what's even the point?), it's "the game still works without tons of ad-hoc patches". So, something like reintroducing THAC0 or d6 skill checks or active defenses I'm using in my separate hack would count as breaking changes in my book, but 2d10 remains compatible with all the content that exists for 5e without any additional rewriting, with two (at least, to my knowledge) exception: aforementioned halflings' luck and critical misses.</p><p></p><p>And, again, this wasn't a serious design work, it was just a little fun thing we've tried as a joke, which, to my surprise, worked reasonably well.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8146069, member: 7027139"] Just to clarify: my definition of "nothing breaks" isn't "nothing changes" (at which case, what's even the point?), it's "the game still works without tons of ad-hoc patches". So, something like reintroducing THAC0 or d6 skill checks or active defenses I'm using in my separate hack would count as breaking changes in my book, but 2d10 remains compatible with all the content that exists for 5e without any additional rewriting, with two (at least, to my knowledge) exception: aforementioned halflings' luck and critical misses. And, again, this wasn't a serious design work, it was just a little fun thing we've tried as a joke, which, to my surprise, worked reasonably well. [/QUOTE]
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Surprisingly, nothing breaks when switching D&D to 2d10 instead of d20
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