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<blockquote data-quote="Plane Sailing" data-source="post: 2225982" data-attributes="member: 114"><p>I would give a clear vote to Pyrotechnics. It is such an unsung spell that WotC forgot to split it into its component parts in 3.5e as they did with so many other spells <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> </p><p></p><p>So, given that you have a handy fire source (not difficult), you can either target a Fort save (choking smoke, always obscures within its bounds) or Will save (fireworks over a humungous area blinds all who fail their save).</p><p></p><p>My sorceress used it to fantastic effect at low levels, and still uses it at high levels too. One particular case was when we were in the open and were charged by 20 mounted barbarians. 120ft radius fireworks is a huge area, so she delayed, warned the party who closed their eyes in anticipation and as they thundered within about 90ft off went the pyrotechnics. 20 mounted barbarians and significantly 20 horses all had to make a DC16 will save. I don't think there was a single mounted pair that was able to complete their charge, and the 2-5 rounds of blindness really enabled us to even the odds nicely.</p><p></p><p>So Pyrotechnics. Choose to target Fort save or Will save, you can guarantee obscurement and might reduce the effectiveness of creatures in a small radius or you have the chance of causing blindness for a few rounds across a truely huge area.</p><p></p><p>Pyrotechnics rocks on toast.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2225982, member: 114"] I would give a clear vote to Pyrotechnics. It is such an unsung spell that WotC forgot to split it into its component parts in 3.5e as they did with so many other spells :mad: So, given that you have a handy fire source (not difficult), you can either target a Fort save (choking smoke, always obscures within its bounds) or Will save (fireworks over a humungous area blinds all who fail their save). My sorceress used it to fantastic effect at low levels, and still uses it at high levels too. One particular case was when we were in the open and were charged by 20 mounted barbarians. 120ft radius fireworks is a huge area, so she delayed, warned the party who closed their eyes in anticipation and as they thundered within about 90ft off went the pyrotechnics. 20 mounted barbarians and significantly 20 horses all had to make a DC16 will save. I don't think there was a single mounted pair that was able to complete their charge, and the 2-5 rounds of blindness really enabled us to even the odds nicely. So Pyrotechnics. Choose to target Fort save or Will save, you can guarantee obscurement and might reduce the effectiveness of creatures in a small radius or you have the chance of causing blindness for a few rounds across a truely huge area. Pyrotechnics rocks on toast. [/QUOTE]
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