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General Tabletop Discussion
*Pathfinder & Starfinder
Surrender != death (Forked Thread: Intimidate in combat)
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<blockquote data-quote="KarinsDad" data-source="post: 4834257" data-attributes="member: 2011"><p>Heroic morals in a DND type FRPG are not necessarily knightly ones. Killing is core to the DND game system. Virtually every PC kills (except for really strangely played PCs). There are FRPGs like superhero games where heroics equate to not killing, but DND is not one of these.</p><p></p><p>Saving the world from a dragon is heroic, regardless of tricking the dragon. Not every heroic PC acts like a "chivalrous knight". You are equating mercy and chivalry to heroics. I am stating that your definition of heroics in a FRPG is way too narrow. Many good PCs do what they need to do to save a village or save the world. They are still heroic. They are just not necessarily chivalrous or merciful. And actually, facing and killing monsters was a major part of what medieval knights considered chivalrous, just as important as mercy (which was for oppressed people, not for monsters).</p><p></p><p></p><p>I find the argument "just killing the foe is heroic, disabling the foe and then killling it is not heroic" to be specious at best. The monster is dead in either case.</p><p></p><p>Letting the monster live to do its evil another day is what is not heroic. This is 20th century superheroism intruding on the concepts of medieval heroism. Like I said before "When a good man does nothing, evil wins".</p><p></p><p></p><p>And where exactly is this implication that surrendering foes will be spared from death? People have surrendered for millennium and were often killed right away.</p><p></p><p>People surrender due to fear, due to a slim hope of survival, for a lot of reasons. Wouldn't creatures do the same? Where exactly is a call to surrender assumed to be a guarantee of survival? A hope of survival? Sure.</p><p></p><p></p><p>Btw, there are over 100 monsters in the MM with the Intimidate skill. If PCs can use it on NPCs, NPCs can use it on PCs.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4834257, member: 2011"] Heroic morals in a DND type FRPG are not necessarily knightly ones. Killing is core to the DND game system. Virtually every PC kills (except for really strangely played PCs). There are FRPGs like superhero games where heroics equate to not killing, but DND is not one of these. Saving the world from a dragon is heroic, regardless of tricking the dragon. Not every heroic PC acts like a "chivalrous knight". You are equating mercy and chivalry to heroics. I am stating that your definition of heroics in a FRPG is way too narrow. Many good PCs do what they need to do to save a village or save the world. They are still heroic. They are just not necessarily chivalrous or merciful. And actually, facing and killing monsters was a major part of what medieval knights considered chivalrous, just as important as mercy (which was for oppressed people, not for monsters). I find the argument "just killing the foe is heroic, disabling the foe and then killling it is not heroic" to be specious at best. The monster is dead in either case. Letting the monster live to do its evil another day is what is not heroic. This is 20th century superheroism intruding on the concepts of medieval heroism. Like I said before "When a good man does nothing, evil wins". And where exactly is this implication that surrendering foes will be spared from death? People have surrendered for millennium and were often killed right away. People surrender due to fear, due to a slim hope of survival, for a lot of reasons. Wouldn't creatures do the same? Where exactly is a call to surrender assumed to be a guarantee of survival? A hope of survival? Sure. Btw, there are over 100 monsters in the MM with the Intimidate skill. If PCs can use it on NPCs, NPCs can use it on PCs. [/QUOTE]
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Surrender != death (Forked Thread: Intimidate in combat)
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