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General Tabletop Discussion
*Pathfinder & Starfinder
Surrender != death (Forked Thread: Intimidate in combat)
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<blockquote data-quote="Ahzad" data-source="post: 4836654" data-attributes="member: 4232"><p>I've actually had this happen in one of my games. The party captured the baddie and a handful of his minions after a battle b/c they wanted some info from them. The party make up was heavily good, so after they got the info the one shady character wanted to kill them, but was slapped down b/c that would go against good/honor/etc.. Unfortunately for the party they were way out in the hinterlands so there was no place to turn them over for custody. So it was decided to disarm them and take away their mounts and leave them to the own devices. To make a long story short on the way back to civilization they started to come across murdered farmers, and eventually a couple of razed villages, and eventually seeing wanted posters for the party in their involvement in this death and destruction. The big bad made sure to leave a couple of folks alive to spread the word about who was ultimately responsible for this b/c they had captured him and let him go. The kingdom came down hard on them for letting this guy go, they considered the party just as culpable as his band was.</p><p></p><p>It was quite fun, for me, and the players as they had to figure out how to go about clearing their name if they could, which they ended up not being able to and having to flee the kingdom for other parts.</p><p></p><p>But most times when they did this the bad guy would disappear never to be heard from again, maybe come after them personally, or reform. This time the guy came after them indirectly and it made for some fun times and it made them stop and really figure out what to do with baddies that surrendered from that point on.</p></blockquote><p></p>
[QUOTE="Ahzad, post: 4836654, member: 4232"] I've actually had this happen in one of my games. The party captured the baddie and a handful of his minions after a battle b/c they wanted some info from them. The party make up was heavily good, so after they got the info the one shady character wanted to kill them, but was slapped down b/c that would go against good/honor/etc.. Unfortunately for the party they were way out in the hinterlands so there was no place to turn them over for custody. So it was decided to disarm them and take away their mounts and leave them to the own devices. To make a long story short on the way back to civilization they started to come across murdered farmers, and eventually a couple of razed villages, and eventually seeing wanted posters for the party in their involvement in this death and destruction. The big bad made sure to leave a couple of folks alive to spread the word about who was ultimately responsible for this b/c they had captured him and let him go. The kingdom came down hard on them for letting this guy go, they considered the party just as culpable as his band was. It was quite fun, for me, and the players as they had to figure out how to go about clearing their name if they could, which they ended up not being able to and having to flee the kingdom for other parts. But most times when they did this the bad guy would disappear never to be heard from again, maybe come after them personally, or reform. This time the guy came after them indirectly and it made for some fun times and it made them stop and really figure out what to do with baddies that surrendered from that point on. [/QUOTE]
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Surrender != death (Forked Thread: Intimidate in combat)
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