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*Dungeons & Dragons
"Surrender or Die" Roared the Barbarian - Making the Opponents Surrender
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<blockquote data-quote="R_J_K75" data-source="post: 9563019" data-attributes="member: 6921294"><p>Unless some class or monster feature says otherwise, I think the rules in 5E are pretty clear when a PC becomes unconscious, dies from massive damage, regains consciousness and what they can do at 0-1 hp's. Monsters, & NPC usually die once they reach 0 hp unless the DM deems otherwise. AFAIK the new MM is reintroducing the bloodied condition and that grants certain benefits and penalties depending on the creature and situation. So personally, I'd just use these. </p><p></p><p>I've played with DMs who would keep track of players and DM controlled beings HPs, so in those cases players had no idea how much damage they or other creatures took only being told that they've been wounded in an abstract way eluding to the severity of the hit, unless it's obvious like a squirting jugular or an arrow to the eye. So, it is quite possible for someone to keep fighting until they drop, or the battle is won. </p><p></p><p></p><p>In most cases IME with 5E combat usually doesn't last long enough for surrender. Taking prisoners is just too much of a hassle, and my players usually just kill them after they've interrogated them. They usually don't want to be bothered with them draining their resources, delivering them to authorities or redeeming them, so this only happens every once in a while. Otherwise by 3rd level if every combat ended in surrender and detaining the party returning back to civilization would look like Hands Across America. So, I try and create outcomes from a failed morale check other than surrender.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9563019, member: 6921294"] Unless some class or monster feature says otherwise, I think the rules in 5E are pretty clear when a PC becomes unconscious, dies from massive damage, regains consciousness and what they can do at 0-1 hp's. Monsters, & NPC usually die once they reach 0 hp unless the DM deems otherwise. AFAIK the new MM is reintroducing the bloodied condition and that grants certain benefits and penalties depending on the creature and situation. So personally, I'd just use these. I've played with DMs who would keep track of players and DM controlled beings HPs, so in those cases players had no idea how much damage they or other creatures took only being told that they've been wounded in an abstract way eluding to the severity of the hit, unless it's obvious like a squirting jugular or an arrow to the eye. So, it is quite possible for someone to keep fighting until they drop, or the battle is won. In most cases IME with 5E combat usually doesn't last long enough for surrender. Taking prisoners is just too much of a hassle, and my players usually just kill them after they've interrogated them. They usually don't want to be bothered with them draining their resources, delivering them to authorities or redeeming them, so this only happens every once in a while. Otherwise by 3rd level if every combat ended in surrender and detaining the party returning back to civilization would look like Hands Across America. So, I try and create outcomes from a failed morale check other than surrender. [/QUOTE]
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"Surrender or Die" Roared the Barbarian - Making the Opponents Surrender
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